"Look deep into my eyes..... You will read about the game!"
Bushil Bash
Brining the Battle Royal to OUYA, Our submission is going to sport 4 Player Arena and Cooperative Modes.
Gameplay:
Gameplay involves a set of basic moves Jump/Slam, Defend, Rush and Dodge (Limited by Stamina and Health Bars) but in Battle Arena mode power-ups grow onscreen in the form of mushrooms which (Once fully grown) the players collect and can use at will. Using a powerup will transform the Bushil into an alternate form granting temporary special abilities.
Note: When playing battle arena with less human players, slots are filled with AI.
Bushil Transform:
Bushil Forms:
Include these and many more!
Battle Arena Mode:
We are working hard to add a skill requirements to battle expertly, simply so we can claim that Bushil Bash isn't and never will be just a standard button masher.
We are aiming to have multiple game modes such as "Brawl", "Time Attack", "Race", "King of the BusHill" and also game options like with or without power-ups, X2 Speed, X2 Damage. This should add a whole new level of dynamics.
Story Mode:
In story mode players will have to gather mushrooms, battle group bosses and solve cooperative puzzles all the while growing stronger and unlocking then upscaling their transformations into the various forms.
Our Team:
The team consists of 4 developers on this game:
- Jared - Design
- Yvonne - Design
- Pauline - Design
- Ben (Kyro) - Hacker
Being in Australia our OUYA arrived a little later than expected. I'm pretty busy so have only had the chance of spending a couple of hours of development time so far.
Coding Stack:
OpenGL ES with a custom game engine, custom physics engine implementing circle on circle collision detection - Fun Fun!
Note: New gameplay video on the way!
Thanks,
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