I don't have any way to test this with four OUYA controllers, so I'm kinda clueless. Oh well! I left support for it in there any way D:. Anyone out there actually have four, or are folks setting up alternate input controllers so they can test with other controllers on OUYAs?
I'd love to know how that thing runs for you guys. It runs fine on my OUYA, but peace of mind and all. I hope you guys enjoy it! I'm posting a lot about this over at tyrus.tumblr.com , if anyone's interested
According to another thread somewhere, wired Xbox360 controllers attached to a USB hub should do the trick. I haven't tried it yet, though, but I can try it tomorrow if you'd like!
There'll be a number of developers bringing their consoles along to the OUYA meetup in London on Jan 24th. I can't make any guarantees, but certainly if we have time, we can have a go at connecting four controllers and testing your game
@Tyrus. Looks cool, will try it now. Only 2 controllers though. Sorry.
Edit - Your link above does not work correctly with the browser (including the Android browser so it is more of an hassle to install requiring adb etc). We have to use save as instead. Is there something wrong with the file? The browser does not seem to recognize the .apk extension and trigger a download.
@JSIDD hmm, it's just a file sittin' on my server. I was really hoping the APK link would work for folks with Android devices. I don't have file access so I can't poke at it much but I'm not sure what I'd be able to do then any way :(. Thanks for trying!
I could always ZIP it and then upload it, but that'd just make it harder to test. Am I right to assume "save target as" will work? I'm honestly not sure about the release Unity->OUYA process as I've just been directly building/running on my device for all of this time. I just renamed OuyaUnityApplication.apk and uploaded it :P.
Here is what I did (on Windows): 1. Copied (or Save As) SuperRobotSpaceFight20130122.apk into my android sdk folder: sdk/platforms-tools 2. Open a CMD window and cd into that folder
3. adb devices (to make sure my usb device is connected)
4. adb -d install SuperRobotSpaceFight20130122.apk
oh man I shoulda mentioned the controls! Bahaha. Assuming nothing went wrong with that APK package and you spawn after hitting O, things should work accordingly:
Left stick moves.
Right stick aims.
R1 shoots.
L1 jumps.
R2 dashes.
Y brings up the buy menu and displays buttons to press to buy specific items/close the menu.
The version you downloaded *should* have a "test version blahblahblahba" watermark up top; is that the case? Thanks so much for checking this out!
@Tyrus: Yes, it says "Test Version. Contact Tyrus ... for more!" Thanks for the controls info. When I use the OUYA Menu/Home button it does not stop the music but I think you know that already. I think Quitting on OUYA is not fully supported with UNITY yet. So I have to kill the game under Settings>Apps.
@JSIDD: Yeah, calling Application.Quit() in Unity just ends up causing other problems, unfortunately. I'll have to include some disclaimers about that and the Home button for my CREATE entry.
Hitting the Home button should actually pause the music according to my testing... I actually make it stop the music entirely because all sounds get sped up/garbled when you return to the app from the home screen (a Unity-on-OUYA bug I haven't been able to figure out yet).
I'm glad to know that APK works, though! I'd only installed it via my IDE before so I wasn't actually 100% sure it'd work right, especially after renaming it. Thanks again!
Comments
A crossplatform, online multiplayer adventure game in development:
https://www.facebook.com/RoleMouse
According to another thread somewhere, wired Xbox360 controllers attached to a USB hub should do the trick. I haven't tried it yet, though, but I can try it tomorrow if you'd like!
Website
Edit - Your link above does not work correctly with the browser (including the Android browser so it is more of an hassle to install requiring adb etc). We have to use save as instead. Is there something wrong with the file? The browser does not seem to recognize the .apk extension and trigger a download.
Here is one that might: Can't seem to get it to force download on Android Browser using MIME sorry
http://www.stttutter.com/files/SuperRobotSpaceFight20130122.apk
Here is what I did (on Windows):
1. Copied (or Save As) SuperRobotSpaceFight20130122.apk into my android sdk folder: sdk/platforms-tools
2. Open a CMD window and cd into that folder
3. adb devices
(to make sure my usb device is connected)
4. adb -d install SuperRobotSpaceFight20130122.apk
Voila. Now hmm @Tyrus how do I shoot :)?