How to think about player profiles?

I'm working on save game stuff and I'm wondering how player profiles will be handled on OUYA, and how should I think about interacting with the profile from my game?

Is there any concrete info on this?

Are there/will there be TCRs (like on Xbox or PS) we should be aware of?

Apologies if I've missed announcements, docs or discussion on this, please educate me!

Comments

  • DreamwriterDreamwriter Posts: 768Member
    edited January 2013
    Personally, I'm just ignoring system player profiles in my game - my game has 4 "save slots" you can choose from and you choose a name when you start a new game.  If an update is released that starts supporting multiple player profiles on the device, I might make the new-game name start with their profile name pre-filled in (while still allowing the player to change it).
    Post edited by Dreamwriter on
  • KonajuGamesKonajuGames Posts: 560Member
    There has been nothing announced about player profiles yet.  I did see that leaderboards and achievements would be coming after release, so you could assume that there will be player profiles of some sort.  There will be more information released over the coming months as systems get finalized.
  • Killa_MaakiKilla_Maaki Posts: 504Member
    No profiles yet.
    If you're working on a multiplayer game, you may want to consider applying for the Hydra Mobile beta and then if a profile system comes out you can update your game to use that.
    If you're working on a single player game, you can just do the save slot system - pick from one of several save slots where you can choose a name and the save slot records your progress as well as, say, achievements if you decide to add those. Again, you can update your game later to use the new profile system if one comes out.
    You didn't remember the plot of the Doctor Who movie because there was none; Just a bunch of plot holes strung together.
  • gribblygribbly Posts: 80Member
    OK, cool. That helps, thx. I'll keep the really simple system I have, and plan on updating later.
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