Cocos2d and ndk-crystaX-7?

I'm trying to set up a HelloWorld project on my Ouya devkit using a cocos2d-x project built with crystaX NDK.

The HelloWorld default project crashes immediately when the game launches, Fatal Signal 11.

The interesting, terrifying thing is that the same project, when compiled against the official android-ndk-r8d, runs without a problem.

I absolutely cannot use the official NDK, as it does not support wchars. I would be setting myself back months to find a way around that, and doing so isn't an option.

Has anyone heard of this problem when using crystaX? If there's some fatal flaw with that, as well, I may just be completely out of luck.

Comments

  • PelzMorphPelzMorph Posts: 5Member
    Hi, We encountered the same problem. Our metaproject to find at: blog.levire.com has a running version with cocos2dx and ouya. To fix your problem you should write a adapter for wchars and put in an alternative implementation from a third party lib. Best
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