request for a libgdx subform.

I request a subforum for libgdx to compete with the unity subform.

Comments

  • arcticdogarcticdog Posts: 235Member
    edited January 2013
    I don't know if "compete" is the right word.  All of these engines and frameworks co-exist with the same goal.  Each has their audience and purpose, weaknesses and strengths.

    People will use what framework or engine they want.  I'm using MonoGame/XNA for instance.  Some are using Adobe Air. Some Gamemaker.  It would be nice to have a separate forum for the other frameworks though.  I've personally found it useful to see how some of the other frameworks are attacking certain problems.  There's cross-over here and there (even Unity).

    OUYA has a full time developer devoted to Unity, So they have an investment in getting that working, and it makes sense to have a forum there so their developer can easily identify bugs and needs of the users they've committed to support.

    I do understand your concern though.  You can't get much more open than LibGDX and MonoGame (though admittedly MonoGame does require a Mono for Android license).  For an "open console", it seems like a pretty natural fit, and I'd personally like to see greater recognition of those non-commercial efforts.  So far, the only recognition I've seen was an announcement cautioning against improper use of the OUYA brand.
    Post edited by arcticdog on
  • mjoynermjoyner Posts: 168Member
    I didn't mean compete in a negative way.

    I am hoping that the more "frameworks/toolkits" that are obvious to be able to be used with OUYA, the more diverse the development community can quickly become.

    Diversity is a good thing. It can provide resilience in the face of adversity.
  • badlogicbadlogic Posts: 23Member
    We were kinda recognized by getting a dev kit, thanks to the kind soul called Nick and a lot of nagging on Twitter. A separate libgdx forum is not necessary imo.
  • KonajuGamesKonajuGames Posts: 560Member
    As Al Sutton mentioned in another thread, creating a new category requires substantial discussion happening for that topic.  If more people start discussing libGDX, then perhaps a new category would be worthwhile.
  • Jack_McslayJack_Mcslay Posts: 100Member
    Then maybe creating a subforum for engines in general? Seems to be the ODK forum should be reserved for bare programming rather than 3rd party game engines
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