If anyone else out there is building a game for OUYA using libGDX on an underpowered macbook air with only 4gb of ram, but wants to test in a 720p emulator with decent performance, I built libGDX's native libraries for Android-x86. This lets you run libGDX apps using Intel's HAXM native execution thingy in an x86 emulator:
http://badlogicgames.com/forum/viewtopic.php?f=17&t=2576&start=10#p33196
Note that OUYA is still arm, so this is only useful for local testing. I wouldn't release an app using this.
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