I've got libGDX + Android x86 working

If anyone else out there is building a game for OUYA using libGDX on an underpowered macbook air with only 4gb of ram, but wants to test in a 720p emulator with decent performance, I built libGDX's native libraries for Android-x86. This lets you run libGDX apps using Intel's HAXM native execution thingy in an x86 emulator: http://badlogicgames.com/forum/viewtopic.php?f=17&t=2576&start=10#p33196

Note that OUYA is still arm, so this is only useful for local testing. I wouldn't release an app using this.

Comments

  • badlogicbadlogic Posts: 23Member
    Just remember that you can test all the things via the desktop project, including controllers. The emulator is neither a good indicator of real performance, nor does it faithfully reproduce GLES 1.x/2.0. I'll add x86 Android shared libs to the build.
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