I'm trying to test out the base iap-sample-app in the ODK (not the Unity one) on hardware, and when I attempt to purchase an IAP at any price (even $0.01), I'm getting back error code 2011, "Gamer does not have enough credits". The products I'm testing are entitlements and consumables without __DECLINED__ in the front - those ones return a "payment was declined" error message as expected. I thought removing __DECLINED__ was supposed to return success every time. o_O
Anyone else run into this problem and/or have a fix?
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Talking about testing purposes: