Looks like vsync doesn't work too well. It runs at 60fps, but vsync fails to work properly and tears on my TV, where it works fine on other android devices.
Last time i checked, eglSwapInterval has no effect on Android. iIRC that's due to the way compositing is done. Some manufacturers actually enable it to work, maybe the Ouya guys can chim in.
That's correct; everything on Android is composited. I'm hoping the OUYA team can implement a composition bypass for games using a full screen GL window.
Comments