I'm using Unity 4 and my Ouya has the latest firmware. Yet when I run anything from Unity, the app will crash after using the touch pad a few times. Any clues as to why? It doesn't seem to care which app I run.
i think its an OUYA thing, not unity package. I have tried XBMC and a few other sideloaded android apps which need mouse input and they all crash the OUYA after ~20secs of using touchpad - again, none of these use Unity
Post edited by Hicsy on
Can't find aapt.exe? Temp fix: Copy another one from 'android_sdk/build-tools/17.0.0' back to your 'platform-tools' -=Hicsy=- PM meFacebook
We ran into a similar problem, didn't use the Unity plugin, built the game and deployed it onto Ouya. Using the trackpad would result in repeated "App has stopped responding. Wait/Close". Using a mouse worked just fine.
This seems to effect quite a few side-loaded applications:
beach buggy blitz
riptide
xbmc (while using keyboard to type searches, about ~15 seconds of touch pad usage)
seems any game that uses heavy 3D during touchpad use, are too many events being generated and not serviced quickly enough? Although why XBMC would have same issue?
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OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
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OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
-=Hicsy=-
PM me Facebook
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].