Unable to find unity activity in manifest. You need to make sure orientation attribut is set to landscape manually.
UnityEditor.BuildPipeline:BuildPlayer(String[], String, BuildTarget, BuildOptions)
OuyaPanel:Update() (at Assets/Ouya/SDK/Editor/OuyaPanel.cs:791)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Comments
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
I/Unity ( 3082): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDeb
ug.cpp Line: 53)
I/Unity ( 3082):
I/Unity ( 3082): ouyaFacade.init(context, 1318d6fb-2a98-49ff-9c8d-4e680c421834
);
I/Unity ( 3082):
I/Unity ( 3082): (Filename: ./artifacts/AndroidManagedGenerated/UnityEngineDeb
ug.cpp Line: 53)
I/Unity ( 3082):
I/ActivityManager( 317): START {flg=0x10208000 cmp=tv.ouya.console/.launcher.gu
ide.GuideActivity (has extras) u=0} from pid 317
I/Unity ( 3082): BroadcastReceiver intent=tv.ouya.intent.action.OUYA_MENU_APPE
ARING
I/Unity ( 3082): BroadcastReceiver tell Unity we see the menu appearing
I/Unity ( 3082): BroadcastReceiver notified Unity onMenuAppearing
I/ActivityManager( 317): Displayed tv.ouya.console/.launcher.guide.GuideActivit
y: +107ms
I/ActivityManager( 317): START {act=android.intent.action.MAIN cat=[android.int
ent.category.HOME] flg=0x10208000 cmp=tv.ouya.console/.launcher.OverlayMenuActiv
ity u=0} from pid 541
I/ActivityManager( 317): Force stopping package com.reloadgamestudio.getoverher
e uid=10029
I/ActivityManager( 317): Killing proc 3082:com.reloadgamestudio.getoverhere/u0a
29: force stop
I/ActivityManager( 317): Force finishing activity ActivityRecord{41f11560 com
.reloadgamestudio.getoverhere/.OuyaUnityApplication}
I/ActivityManager( 317): Displayed tv.ouya.console/.launcher.OverlayMenuActivit
y: +200ms
I/ActivityManager( 317): START {cmp=tv.ouya.console/.launcher.PlayActivity u=0}
from pid 541
I/ActivityManager( 317): Displayed tv.ouya.console/.launcher.PlayActivity: +204
ms
I/ActivityManager( 317): START {act=android.intent.action.MAIN cat=[android.int
ent.category.LAUNCHER,tv.ouya.intent.category.GAME] flg=0x10000000 pkg=com.reloa
dgamestudio.getoverhere cmp=com.reloadgamestudio.getoverhere/.OuyaUnityApplicati
on u=0} from pid 541
I/ActivityManager( 317): Start proc com.reloadgamestudio.getoverhere for activi
ty com.reloadgamestudio.getoverhere/.OuyaUnityApplication: pid=3143 uid=10029 gi
ds={1028}
D/dalvikvm( 3143): Trying to load lib /data/data/com.reloadgamestudio.getoverher
e/lib/libmain.so 0x41d8fa48
D/dalvikvm( 3143): Added shared lib /data/data/com.reloadgamestudio.getoverhere/
lib/libmain.so 0x41d8fa48
I/ActivityManager( 317): Displayed com.reloadgamestudio.getoverhere/.OuyaUnityA
pplication: +478ms
I/DEBUG ( 106): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *
**
I/DEBUG ( 106): Build fingerprint: 'OUYA/ouya_1_1/ouya_1_1:4.1.2/JZO54L-OUYA/
667:user/test-keys'
I/DEBUG ( 106): pid: 3143, tid: 3157, name: Thread-161 >>> com.reloadgamestu
dio.getoverhere <<<
I/DEBUG ( 106): signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0000006
0
I/DEBUG ( 106): r0 00000000 r1 00000001 r2 00000000 r3 3b530000
I/DEBUG ( 106): r4 00000000 r5 00000000 r6 3b530000 r7 742146b8
I/DEBUG ( 106): r8 74463c18 r9 74463c1c sl 74040cb4 fp 7410f3a4
I/DEBUG ( 106): ip 40bf7778 sp 74463be0 lr 73a5db6c pc 7392aafc cpsr
80000010
I/DEBUG ( 106): d0 000000c843480000 d1 3ff0000043480000
I/DEBUG ( 106): d2 0000000000000000 d3 000000300000002f
I/DEBUG ( 106): d4 0000000000000000 d5 00000438e6000000
I/DEBUG ( 106): d6 4487000044f00000 d7 3b53000000000000
I/DEBUG ( 106): d8 000000003b530000 d9 0000000000000000
I/DEBUG ( 106): d10 0000000000000000 d11 0000000000000000
I/DEBUG ( 106): d12 0000000000000000 d13 0000000000000000
I/DEBUG ( 106): d14 0000000000000000 d15 0000000000000000
I/DEBUG ( 106): d16 0000000000000000 d17 0000000000000000
I/DEBUG ( 106): d18 0000000000000001 d19 00bc800000b98000
I/DEBUG ( 106): d20 00b6802e00b3802d d21 00bc802f00b9802f
I/DEBUG ( 106): d22 0707070703030303 d23 0000002f0000002e
I/DEBUG ( 106): d24 0000000000000000 d25 0000000000000000
I/DEBUG ( 106): d26 0000002f0000002f d27 0000002f0000002f
I/DEBUG ( 106): d28 0001000000010000 d29 0001000000010000
I/DEBUG ( 106): d30 0003000000030000 d31 0003000000030000
I/DEBUG ( 106): scr 80000010
I/DEBUG ( 106):
I/DEBUG ( 106): backtrace:
I/DEBUG ( 106): #00 pc 00266afc /data/data/com.reloadgamestudio.getover
here/lib/libunity.so
I/DEBUG ( 106): #01 pc 00399b68 /data/data/com.reloadgamestudio.getover
here/lib/libunity.so
I/DEBUG ( 106): #02 pc 0039f19c /data/data/com.reloadgamestudio.getover
here/lib/libunity.so
I/DEBUG ( 106): #03 pc 0001de30 /system/lib/libdvm.so (dvmPlatformInvok
e+112)
I/DEBUG ( 106): #04 pc 0004cdcb /system/lib/libdvm.so (dvmCallJNIMethod
(unsigned int const*, JValue*, Method const*, Thread*)+394)
I/DEBUG ( 106): #05 pc 00027260 /system/lib/libdvm.so
I/DEBUG ( 106): #06 pc 0002b8b0 /system/lib/libdvm.so (dvmInterpret(Thr
ead*, Method const*, JValue*)+180)
I/DEBUG ( 106): #07 pc 0005f5ad /system/lib/libdvm.so (dvmCallMethodV(T
hread*, Method const*, Object*, bool, JValue*, std::__va_list)+272)
I/DEBUG ( 106): #08 pc 0005f5d7 /system/lib/libdvm.so (dvmCallMethod(Th
read*, Method const*, Object*, JValue*, ...)+20)
I/DEBUG ( 106): #09 pc 0005418f /system/lib/libdvm.so
I/DEBUG ( 106): #10 pc 00012dd0 /system/lib/libc.so (__thread_entry+48)
I/DEBUG ( 106): #11 pc 00012528 /system/lib/libc.so (pthread_create+172
)
I/DEBUG ( 106):
I/DEBUG ( 106): stack:
I/DEBUG ( 106): 74463ba0 74040cb4 /data/data/com.reloadgamestudio.
getoverhere/lib/libunity.so
I/DEBUG ( 106): 74463ba4 73bbf640 /data/data/com.reloadgamestudio.
getoverhere/lib/libunity.so
I/DEBUG ( 106): 74463ba8 7407f358 /data/data/com.reloadgamestudio.
getoverhere/lib/libunity.so
I/DEBUG ( 106): 74463bac 74463bc8
I/DEBUG ( 106): 74463bb0 74040cb4 /data/data/com.reloadgamestudio.
getoverhere/lib/libunity.so
I/DEBUG ( 106): 74463bb4 74463c18
I/DEBUG ( 106): 74463bb8 7410f574
I/DEBUG ( 106): 74463bbc 74463c1c
I/DEBUG ( 106): 74463bc0 73bc84bc /data/data/com.reloadgamestudio.
getoverhere/lib/libunity.so
I/DEBUG ( 106): 74463bc4 6cfcbef8 /dev/ashmem/dalvik-LinearAlloc (
deleted)
I/DEBUG ( 106): 74463bc8 00000000
I/DEBUG ( 106): 74463bcc 00000000
I/DEBUG ( 106): 74463bd0 74463c1c
I/DEBUG ( 106): 74463bd4 742146b8
I/DEBUG ( 106): 74463bd8 df0027ad
I/DEBUG ( 106): 74463bdc 00000000
I/DEBUG ( 106): #00 74463be0 7410f560
I/DEBUG ( 106): 74463be4 00000000
I/DEBUG ( 106): 74463be8 7410f390
I/DEBUG ( 106): 74463bec 742146b8
I/DEBUG ( 106): 74463bf0 74463c18
I/DEBUG ( 106): 74463bf4 73a5db6c /data/data/com.reloadgamestudio.
getoverhere/lib/libunity.so
I/DEBUG ( 106): #01 74463bf8 01000010
I/DEBUG ( 106): 74463bfc 1d2002ca
I/DEBUG ( 106): 74463c00 00000001
I/DEBUG ( 106): 74463c04 00000001
I/DEBUG ( 106): 74463c08 01000010
I/DEBUG ( 106): 74463c0c 74463c24
I/DEBUG ( 106): 74463c10 740fe8f0
I/DEBUG ( 106): 74463c14 7410eb30
I/DEBUG ( 106): 74463c18 00000000
I/DEBUG ( 106): 74463c1c 740fffe0
I/DEBUG ( 106): 74463c20 740fffc0
I/DEBUG ( 106): 74463c24 00000001
I/DEBUG ( 106): 74463c28 73bc76cc /data/data/com.reloadgamestudio.
getoverhere/lib/libunity.so
I/DEBUG ( 106): 74463c2c 00000000
I/DEBUG ( 106): 74463c30 00000000
I/DEBUG ( 106): 74463c34 74463c68
I/DEBUG ( 106): ........ ........
I/DEBUG ( 106): #02 74463c58 7410ef10
I/DEBUG ( 106): 74463c5c 1d200005
I/DEBUG ( 106): 74463c60 6ce52f28
I/DEBUG ( 106): 74463c64 00000000
I/DEBUG ( 106): 74463c68 740fffa0
I/DEBUG ( 106): 74463c6c 40bf7701
I/DEBUG ( 106): 74463c70 6d1cb848 /dev/ashmem/dalvik-LinearAlloc (
deleted)
I/DEBUG ( 106): 74463c74 40bf7758
I/DEBUG ( 106): 74463c78 00000007
I/DEBUG ( 106): 74463c7c 4075fe34 /system/lib/libdvm.so (dvmPlatfo
rmInvoke+116)
I/DEBUG ( 106):
I/DEBUG ( 106): memory near r3:
I/DEBUG ( 106): 3b52ffe0 ffffffff ffffffff ffffffff ffffffff ...........
.....
I/DEBUG ( 106): 3b52fff0 ffffffff ffffffff ffffffff ffffffff ...........
.....
I/DEBUG ( 106): 3b530000 ffffffff ffffffff ffffffff ffffffff ...........
.....
I/DEBUG ( 106): 3b530010 ffffffff ffffffff ffffffff ffffffff ...........
.....
I/DEBUG ( 106): 3b530020 ffffffff ffffffff ffffffff ffffffff ...........
.....
I/DEBUG ( 106):
I/DEBUG ( 106): memory near r6:
I/DEBUG ( 106): 3b52ffe0 ffffffff ffffffff ffffffff ffffffff ...........
.....
I/DEBUG ( 106): 3b52fff0 ffffffff ffffffff ffffffff ffffffff ...........
.....
I/DEBUG ( 106): 3b530000 ffffffff ffffffff ffffffff ffffffff ...........
.....
I/DEBUG ( 106): 3b530010 ffffffff ffffffff ffffffff ffffffff ...........
.....
I/DEBUG ( 106): 3b530020 ffffffff ffffffff ffffffff ffffffff ...........
.....
I/DEBUG ( 106):
I/DEBUG ( 106): memory near r7:
I/DEBUG ( 106): 74214698 00000000 00000000 00000000 00000000 ...........
.....
I/DEBUG ( 106): 742146a8 00000000 00000000 00000000 00000010 ...........
.....
I/DEBUG ( 106): 742146b8 00000000 00000000 00000000 00000000 ...........
.....
I/DEBUG ( 106): 742146c8 00000000 00000000 00000000 00000000 ...........
.....
I/DEBUG ( 106): 742146d8 00000000 00000000 00000000 740df2c0 ...........
....t
I/DEBUG ( 106):
I/DEBUG ( 106): memory near r8:
I/DEBUG ( 106): 74463bf8 01000010 1d2002ca 00000001 00000001 ...... ....
.....
I/DEBUG ( 106): 74463c08 01000010 74463c24 740fe8f0 7410eb30 ....$t0..t
I/DEBUG ( 106): 74463c18 00000000 740fffe0 740fffc0 00000001 .......t...
t....
I/DEBUG ( 106): 74463c28 73bc76cc 00000000 00000000 74463c68 .v.s.......
.hI/DEBUG ( 106): 74463c38 01000010 00000007 6ce52f5c 74463c80 ........\/.
l.I/DEBUG ( 106):
I/DEBUG ( 106): memory near r9:
I/DEBUG ( 106): 74463bfc 1d2002ca 00000001 00000001 01000010 .. ........
.....
I/DEBUG ( 106): 74463c0c 74463c24 740fe8f0 7410eb30 00000000 $t....
I/DEBUG ( 106): 74463c1c 740fffe0 740fffc0 00000001 73bc76cc ...t...t...
..v.s
I/DEBUG ( 106): 74463c2c 00000000 00000000 74463c68 01000010 ........ht....
I/DEBUG ( 106): 74463c3c 00000007 6ce52f5c 74463c80 6ce52f54 ....\/.l.tT/.l
I/DEBUG ( 106):
I/DEBUG ( 106): memory near sl:
I/DEBUG ( 106): 74040c94 746e696f 25287265 54202964 206c6f6f ointer(%d)
Tool
I/DEBUG ( 106): 74040ca4 65707954 30203a20 38302578 00000078 Type : 0x%0
8x...
I/DEBUG ( 106): 74040cb4 75706e49 64203a74 70706f72 20676e69 Input: drop
ping
I/DEBUG ( 106): 74040cc4 73796f6a 6b636974 766f6d20 6e656d65 joystick mo
vemen
I/DEBUG ( 106): 74040cd4 202d2074 2074756f 7220666f 756f7365 t - out of
resou
I/DEBUG ( 106):
I/DEBUG ( 106): memory near fp:
I/DEBUG ( 106): 7410f384 740fb7ec 00000008 00000069 00000004 ...t....i..
.....
I/DEBUG ( 106): 7410f394 00000001 7410010c 7410f34c 00000000 .......tL..
t....
I/DEBUG ( 106): 7410f3a4 00000000 740fff60 7410f560 7410f470 ....`..t`..
tp..t
I/DEBUG ( 106): 7410f3b4 0000000a 00010101 41e3ddc0 00000000 ...........
A....
I/DEBUG ( 106): 7410f3c4 00000000 7410f37c 0000002c 740fb7ec ....|..t,..
....t
I/DEBUG ( 106):
I/DEBUG ( 106): memory near ip:
I/DEBUG ( 106): 40bf7758 7320a964 6ce52f28 6d1cb030 6cee9000 d. s(/.l0..
m...l
I/DEBUG ( 106): 40bf7768 00000000 00000000 74463da8 00000000 .........=F
t....
I/DEBUG ( 106): 40bf7778 74463ddc 0000000a 00000000 4075ffc0 .=Ft.......
...u@
I/DEBUG ( 106): 40bf7788 00000000 00000000 6c0d5070 6ce4f300 ........pP.
l...l
I/DEBUG ( 106): 40bf7798 00000000 00000000 00000001 00004000 ...........
..@..
I/DEBUG ( 106):
I/DEBUG ( 106): memory near sp:
I/DEBUG ( 106): 74463bc0 73bc84bc 6cfcbef8 00000000 00000000 ...s...l...
.....
I/DEBUG ( 106): 74463bd0 74463c1c 742146b8 df0027ad 00000000 ......
I/DEBUG ( 106): 74463be0 7410f560 00000000 7410f390 742146b8 `..t.......
t.F!t
I/DEBUG ( 106): 74463bf0 74463c18 73a5db6c 01000010 1d2002ca .... .
I/DEBUG ( 106): 74463c00 00000001 00000001 01000010 74463c24 ...........
.$I/DEBUG ( 106):
I/DEBUG ( 106): code around pc:
I/DEBUG ( 106): 7392aadc edc47a0a eaffff40 00000000 3f800000 .z..@......
....?
I/DEBUG ( 106): 7392aaec bf800000 e92d41f0 e1a04000 e1a06003 .....A-..@.
..`..
I/DEBUG ( 106): 7392aafc e5900060 e5943064 e1a05002 e0603003 `...d0...P.
..0`.
I/DEBUG ( 106): 7392ab0c e1a03143 e0832103 e0822202 e0822402 C1...!...".
..$..
I/DEBUG ( 106): 7392ab1c e0822802 e0833082 e1510003 28bd81f0 .(...0....Q
....(
I/DEBUG ( 106):
I/DEBUG ( 106): code around lr:
I/DEBUG ( 106): 73a5db4c 1a000012 eafffff1 e58d1008 ebfb28f5 ...........
..(..
I/DEBUG ( 106): 73a5db5c e59d1008 e1a02005 ee183a10 ebfb33e0 ..... ...:.
..3..
I/DEBUG ( 106): 73a5db6c eeb58a40 e5d63030 e1a00004 eef1fa10 @...00.....
.....
I/DEBUG ( 106): 73a5db7c 13833001 e5c63030 e5973000 e2833001 .0..00...0.
..0..
I/DEBUG ( 106): 73a5db8c e5873000 e586302c eb14b4e9 e1a04000 .0..,0.....
..@..
I/ActivityManager( 317): Process com.reloadgamestudio.getoverhere (pid 3143) ha
s died.
W/ActivityManager( 317): Force removing ActivityRecord{41fa4568 com.reloadgames
tudio.getoverhere/.OuyaUnityApplication}: app died, no saved state
I/ActivityManager( 317): Displayed tv.ouya.console/.launcher.PlayActivity: +150
ms