Arcadey Shooter: With Level Ups or No?

ShowaJShowaJ Posts: 39Member
edited November 2013 in Games
The original idea of level ups was that every kill you get you get xp and when you get enough you will level up, this will increase a random attribute on your gun or player (can't increase max health) but it will not stay with you once the match is finished. I wasn't going to include this in the game because there was a chance people could become overpowered.

Edit: Already decided, no need to vote anymore
Post edited by ShowaJ on

Arcadey Shooter: With Level Ups or No?

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  • JayenkaiJayenkai Posts: 18Member
    Something I similarly struggled with when doing BlastTrax.
    It all comes down to how well you can balance everything.
    There's no point allowing the player to grab super-mega-weapon-75 by the time they reach Level 4, because then they're overpowered.

    Similarly, however, if you make Level 28 so impassable that they NEED super-mega-weapon-75 by that point, then it becomes far too difficult for anybody who managed to reach level 28 with their super-mega-weapon-75, but then got hit once, and had their weaponry reduced to piddly-useless-blaster-1.
    That's always been something that frustrated the munky out of me, when you got to Big Boss and only had a miserable little single-shot weapon, so had to sit there for 6 hours, watching his health slowly trickle away, knowing that you could've killed him in an instant using that megaton lazer you had, just a couple of minutes earlier...

    Balancing is the key.
    With BlastTrax I went for the slightly obscure method of completely resetting the player every level.  Reset their weapons, but also reset their health.  This makes every stage a blank canvas, but getting progressively more difficult.  It's a little unfair in that you never get to keep those new weapons that you earned, but.. hey, what can you do!!

    XP/Level-up/Progression.. It's all important, but as soon as you start removing it, or making it a requirement, you get into a much trickier situation for those who can't quite keep up.

    *shrugs*

    Play it by ear.  Keep tweaking until it feels "just right"
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