Tomatoes Vs Onions On OUYA

Hey there guys, here is another Sparck Release!

Tomatoes Vs Onions On OUYA!
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Comments

  • pixeldriverpixeldriver Posts: 287Member
    im liking this, are you going to build on this? im thinking different onion types boss onions etc.

    on to the issues i found, i cant seem to enter my name as the keyboard doesnt appear, also you bounce whenyou get to the edge, try a static movement using coordinates to fix that, oh and high scores don't seem to work right. anything you need just ask
  • AmazingSparckmanAmazingSparckman CanadaPosts: 344Member
    thanks man - that's a good idea to add a boss - a HUGE onion hahahaha
    that would be funny.

    Well someone told me to upload free games and if one of the games does well - ad paid updates like
    you could add more levels and charge $0.99

    The score appears on the board on the next round - you can see your highscore at the bottom but i can make it to right away i guess, but the score object only does it on ENTER frame - so I would have to make a new frame for scores only.
  • pixeldriverpixeldriver Posts: 287Member

    Thats an idea i guess, i think it would also be cool to redraw the tomato can as the onions and backdrop look great. Yeah giant onion for the win!

    all my titles are going to be $1.99 i think. You going to make the movement smoother? Which build in movement are you using now? My confusion was when i died all the scores on the high score table are the same by the looks of it.

    By the way you are in my Ouya fan advert take a look.

    http://youtu.be/IrtdGSzaIqQ

  • AmazingSparckmanAmazingSparckman CanadaPosts: 344Member
    aahaha nice commercial! yeah man the more people got ouya there more chance for us to sell the games :D
  • AmazingSparckmanAmazingSparckman CanadaPosts: 344Member
    oh yeah forgot the movement of tomatoes vs onions is just the regulars 8 direction movement. but only left right and left

    :D
  • pixeldriverpixeldriver Posts: 287Member
    edited October 2013
    I'd change it to a custom movement, it will only take 5-10 mins to implement but will fix the bouncing on screen edge bug.
    Post edited by pixeldriver on
  • AmazingSparckmanAmazingSparckman CanadaPosts: 344Member
    yeah this only a quick game i made it in a couple of hours lol. I think the 8 direction movement works okay - i'll set it to leaves the play area ====== bounce

    :D
  • pixeldriverpixeldriver Posts: 287Member
    Ok thats cool, hope you build on it anyway :)
  • AmazingSparckmanAmazingSparckman CanadaPosts: 344Member
    :D I'm working an enemy system that i can use in other games too. actually i'm gona make a post about it

    :D
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