Hello i wood like to ask a ? if this is possible
most of you here nows UNITY game engine wicth runs on mono netframework
and there are support for unity
so my ? is this
link to xamarin.
http://xamarin.com/can the OUYA Team make a deal with xamarin. that the mono framework and there OpenTK GLES Wrapper is installed by default on the OUYA Console , it save us developers around 20 megabytes of space for our game and apps
allso it brings all the futures of the net platform to the console
Visual basic,c#,cli c++,pyton,delphi net,pascal net , and a lot more
to give the developers the freedom to program
i think this cood easy be done, snes there is support for UNITY
hope you can do it, so manny developers can reuse there code and get games and apps fast on this console
allso the mono xna can be ported as well
best regards
Michael Hansen
Michael Hansen
Comments
but it will be nice feuture to have
Michael Hansen
Currently we have been
- creating C# bindings for the ODK.
- trying to get a sample game showing up in the launcher.
I don't have a dev kit, so I'm using the launcher.apk on my Nexus 7. One night work so far, so it's just getting started.
Tom Spillman (Sickhead is his company) is one of the main contributors to MonoGame.
I've started too (and am just slightly behind you in your progress).
Assuming you planned on sharing your work, if you've made any inroads toward the actual changes to the MonoGame library, you may want to make an announcement on twitter to "MonoGameTeam". That way we don't have too many parallel efforts going on.
So far, I've heard there's a bootstrap deployment issue on the actual OUYA hardware. I haven't confirmed it myself, but here's the thread about it:
forums.ouya.tv/discussion/comment/927/#Comment_927
https://twitter.com/Sickhead/status/287306328219713536
KonajuGames and I are working together on this.... he provided me the Java bindings and sent me his working test project.
The good news is we got it running!
http://www.flickr.com/photos/sickheadgames/8346738651/in/photostream/
I figure the bindings and a Visual Studio template for it will appear in the MonoGame repo in the next few days.
keep up the good work
Michael
Wouldn't think so, most people have a spare USB stick lying around which they can plug in (I assume this is supported).