if (OuyaExampleCommon.GetButton(OuyaSDK.KeyEnum.BUTTON_A, OuyaSDK.OuyaPlayer.player1) && load == true)
{
audio.Play();
Application.LoadLevel("MPMenu");
}
All my controls are set up like this. It use to work. For some reason its not working and my xbox controller doesn't work in the editor either. But works on another project that still has UpdateJoysticks()
Any ideas thank you.
Comments
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].