Hey guys, I just started playing with Ouya development and this is my first post so I apologize if this is something that's already been well discussed, but I couldn't find it when I searched, so here I go: When testing with the SceneShowUnityInput scene in the Ouya Unity Plugin I discovered that xbox 360 wireless controllers connected with the wireless receiver have a pretty big conflict between the dpad and face buttons.
The A button and dpad left both map to button 0
The B button and dpad right both map to button 1
The X button and dpad down both map to button 3
Clearly this is not ideal, as it means that if you want your game to support the xbox wireless controller you have to choose between using the face buttons and the dpad. The xbox wireless controller's dpad and buttons seem to work fine (and separately from each other!) in the Ouya menus and in several games I've tried that support them, which leads me to think it's either an issue with Unity or with the Ouya Unity Plugin.
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OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].