Methods of Payment?

I'm going to be honest here. I have never once considered making people pay for my games. :O
Shock!

But now I am. So this is a whole new experience for me. Right now however I am going to release my games as 100% free. But with the Legena series in full swing, I am excited to start selling the games for the Ouya.

But it's got me thinking. What ways can you deal with IAP? I just want to know in terms of programming full-game purchasing what aspects I will need to take into consideration for developing the IAP.

Like for example, programming menus for the IAP.

Any help is appreciated!

Comments

  • EvgizEvgiz Posts: 184Member
    Okay, I'll try and explain the general IAP system of the OUYA.

    Theres only a single .apk file that contains both the demo and the full version. Every time the apk launches you would want to check the OUYA servers if a product is purchased, and if it is activate full mode. Its also recommended to store this in a file so that the game also works offline.

    Im not sure what you mean by IAP menus? Personally I just add a simple "Purchase" button in the main menu that when clicked requests a purchase to the OUYA OS.

    Theres some official info about IAPs here: https://devs.ouya.tv/developers/docs/purchasing
    Just give me a shout if theres more you dont understand completely! :)

    I made the OUYA exclusive games Cube and Creature and Hellworm!
    evgiz.net




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