Results] elapsedTime: 0.022894 errors: /Data/Development/Android Dev Kit/android-ndk-r9/build/core/build-local.mk:40: Kit/android-ndk-r9/build/core/init.mk: No such file or directory
/Data/Development/Android Dev Kit/android-ndk-r9/build/core/build-local.mk:165: /add-application.mk: No such file or directory
/Data/Development/Android Dev Kit/android-ndk-r9/build/core/build-local.mk:180: /setup-imports.mk: No such file or directory
/Data/Development/Android Dev Kit/android-ndk-r9/build/core/build-local.mk:197: /build-all.mk: No such file or directory
make: *** No rule to make target `/build-all.mk'. Stop.
output:
UnityEngine.Debug:Log(Object)
OuyaPanel:RunProcess(String, String, String, String&, String&) (at Assets/Ouya/SDK/Editor/OuyaPanel.cs:2340)
OuyaPanel:RunProcess(String, String, String) (at Assets/Ouya/SDK/Editor/OuyaPanel.cs:2314)
OuyaPanel:CompileNDK() (at Assets/Ouya/SDK/Editor/OuyaPanel.cs:503)
OuyaPanel:Update() (at Assets/Ouya/SDK/Editor/OuyaPanel.cs:842)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
Comments
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].