Hi,
I am currently developing an FPS Shooter for the OUYA but I have a problem.
The game don't fit in screen. So the resulution is to big or something. I've googled and no one have this problem. I don't now how to fix this. I have tried it on 2 tv's and it happend too on that other.
Here some pics to show you what i mean.
Can someone help me with this.
S Games Studios
Developer of Dead Silence (Modern FPS for OUYA)
Comments
You'll want to pull your UI away from the screen edges at least 5% on each side. This is also required in order to submit your game (they will check your game against the so-called "safe zone", the area in the center of the screen that won't be cropped, to make sure important graphics and UI are not going to be cropped by the TV)
This is actually a very common problem, and if you take a look at a screenshot for any Xbox game you may notice the UI doesn't reach the screen edge (take Reach's HUD for example). I'll make an example shortly...
EDIT: Here's a really good example of overscan in a game
Notice that all of the important UI elements (remaining lives, coins, score, time, etc) are pulled away from the screen edge 5%. Some of the elements bleed into the unsafe zone (the red border) but they are unimportant (it's not strictly important to see the entirety of Mario's face)
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
Some TVs don't have a button for this, many have a setting in the TVs options. I seen a few devs over compensate for this which produces a black outline around the image on my TV.
I still say that all games should have a setting in options to adjust screen size, and another setting to adjust UI elements in game (like health bar, ammo and so on).