GUITexture performance issue after installing the ODK plugin?

AgeNt_AgeNt_ Posts: 3Member
Recently it has been a tough time trying to figure out this performance issue we are dealing with while working on our game. We were using the OnGUI() function up until we found that the performance for that wasn't great. So we switched over to GUITextures that only update once told too. However, when profiling the editor it shows nothing bad performance wise, but when I profile on the device, there is a whole different story.

This is it on the device:

This is it in my editor(i disabled the vsync part of it to show the differences)

Obviously it will be different but look at the difference of each of the graphs. Now this method I use with GUITextures worked just fine before I installed the ODK plugin and ran great. Now I am wondering why it is bumping me down to 15fps instead of the 60fps it was at before.

Any help figuring out why its doing this would be greatly appreciated. Thanks!

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