Execution. It fails with SIGILL only on the Ouya (using the native-activity sample app). I figure it might be an library incompatible with Ouya or something.
I might be being blind, but the latest NDK r8d, seems to only have platforms up to android-14. However I need to target 16 or higher for Ouya, am I just being an idiot?
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OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
I'm using the latest SDK/NDK on Windows without any issues.
https://devs.ouya.tv/developers/docs/unity#toc_42
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].