I am new to unity so far I can tell Unity is almost useless at importing animations from Maya.
FBX files - set to legacy - sometime work and sometimes they just don't...
So I go in Maya and animate a simple primitive
delete non-deformer history
bake the animation
export as FBX
import to Unity...
the animation seems to work on the preview.
oh wait... if you don't set RIG to legacy the animation just don't work. okay
I set to legacy ... ooo now it just appears LOL
what a terrible game engine - sucks at something so basic .. importing animation.
Comments
When you export FBX objects to Unity and they have animations
such as... EXAMPLE.
a door opening
You need to export at least two items or the animation will not play.
actually the object will completely disappear.
just FYI.
https://www.udemy.com/nocode2dgames/
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
I mean, a spinning crystal won't animate in unity. It will... if a second object is exported with it.
give it try, animate a box .. just make it spin.. export the FBX -
import it in unity and set rig as Legacy
loop the animation
and Boom it disappears on the screen. when you run the game.
Go back to Maya and ad an extra object to the animation
do the same process...( import and all )
and BOOMM it works fine.
Now, for me as a first time user of unity, I think it's a flaw... i could be wrong...
please correct me if I am wrong. Or there is another way to import single animated objects into
unity.
I tried importing characters with bones and it seems to work fine. So doesn't seem to be an issue.
https://www.udemy.com/nocode2dgames/
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].