Spotlight in scene not creating "spotlight" effect

lyanappslyanapps Posts: 4Member
I had been using a spotlight to illuminate a selected object in a scene, but for some reason it doesn't seem to be creating a "spotlight" effect anymore. The entire ground changes color when I move the light, but there is no distinct ring of light on the ground. I wanted to know if anyone else has experienced this? 

I'm worried it was from the last OUYA update, because I haven't changed the scene any time recently to have affected this. Is there some settings that I may have to look at? I increased the pixel light count, but other then a directional light this is the only light in the scene.

Comments

  • lyanappslyanapps Posts: 4Member
    Ok. I changed the default quality settings on Android builds from 'Fast' to 'Good' and it seems to be working again.
  • Killa_MaakiKilla_Maaki Posts: 504Member
    Could be the Fast setting changes your rendering mode to Vertex Lit.
    You didn't remember the plot of the Doctor Who movie because there was none; Just a bunch of plot holes strung together.
  • CanallaCanalla ChilePosts: 4Member
    As far as I know, unity will let you use 4 of those dynamic lights (or a finite number of them). You have to use beast lightmapping to bake the lights.
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