Unity's Instantiate Broken On OUYA?

Voporak5Voporak5 Posts: 73Member
I've been having a problem for a week now where I hold my buttons on the controller to instantiate stuff at a location and sometimes my "bullets" are made where I want them to, but sometimes they are also made farther down along the Z axis. I made a separate script for testing on my comp. and instantiating my bullets works exactly how I wanted to. I originally was having the same problem on both the Ouya and my Comp, but then someone suggested I should 0 out all points of position in my prefabs. That fixed the problem on my Comp and for a little while it seemed to have fixed it on the Ouya but then I just noticed just now it was breaking again on the Ouya and at first it was occasionally but now it's happening constantly. 

Anyways my question is, Does the Ouya affect the way Unity's Instantiate operate? 

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