My input sometimes stop working. I see nothing on the logcat, only this crash when the app begins which I have no idea what it is or why it happens. Any ideas?
E/ActivityThread( 537): Activity tv.ouya.console.launcher.PlayActivity has leaked ServiceConnection tv.ouya.console.lau
ncher.PlayActivity$9@42064b28 that was originally bound here
E/ActivityThread( 537): android.app.ServiceConnectionLeaked: Activity tv.ouya.console.launcher.PlayActivity has leaked
ServiceConnection tv.ouya.console.launcher.PlayActivity$9@42064b28 that was originally bound here
E/ActivityThread( 537): at android.app.LoadedApk$ServiceDispatcher.<init>(LoadedApk.java:965)
E/ActivityThread( 537): at android.app.LoadedApk.getServiceDispatcher(LoadedApk.java:859)
E/ActivityThread( 537): at android.app.ContextImpl.bindService(ContextImpl.java:1211)
E/ActivityThread( 537): at android.app.ContextImpl.bindService(ContextImpl.java:1203)
E/ActivityThread( 537): at android.content.ContextWrapper.bindService(ContextWrapper.java:394)
E/ActivityThread( 537): at tv.ouya.console.launcher.PlayActivity.doBindService(PlayActivity.java:437)
E/ActivityThread( 537): at tv.ouya.console.launcher.PlayActivity.onResume(PlayActivity.java:192)
E/ActivityThread( 537): at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1184)
E/ActivityThread( 537): at android.app.Activity.performResume(Activity.java:5119)
E/ActivityThread( 537): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2565)
E/ActivityThread( 537): at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:2603)
E/ActivityThread( 537): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2089)
E/ActivityThread( 537): at android.app.ActivityThread.access$600(ActivityThread.java:130)
E/ActivityThread( 537): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1195)
E/ActivityThread( 537): at android.os.Handler.dispatchMessage(Handler.java:99)
E/ActivityThread( 537): at android.os.Looper.loop(Looper.java:137)
E/ActivityThread( 537): at android.app.ActivityThread.main(ActivityThread.java:4745)
E/ActivityThread( 537): at java.lang.reflect.Method.invokeNative(Native Method)
E/ActivityThread( 537): at java.lang.reflect.Method.invoke(Method.java:511)
E/ActivityThread( 537): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786)
E/ActivityThread( 537): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553)
E/ActivityThread( 537): at dalvik.system.NativeStart.main(Native Method)
D/Unity ( 1061): GL_OES_rgb8_rgba8 GL_OES_EGL_sync GL_OES_surfaceless_context GL_OES_fbo_render_mipmap GL_NV_depth_non
linear GL_NV_draw_path GL_NV_draw_texture GL_NV_texture_npot_2D_mipmap GL_OES_EGL_image GL_OES_EGL_image_external GL_OES
_vertex_half_float GL_OES_mapbuffer GL_NV_draw_buffers GL_NV_multiview_draw_buffers GL_EXT_Cg_shader GL_EXT_packed_float
GL_OES_texture_half_float GL_EXT_texture_array GL_OES_compressed_ETC1_RGB8_texture GL_EXT_texture_compression_latc GL_N
V_texture_compression_latc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_NV_texture_compression_s3t
c GL_EXT_texture_filter_anisotropic GL_NV_get_tex_image GL_NV_read_buffer GL_NV_shader_framebuffer_fetch GL_NV_copy_imag
e GL_NV_fbo_color_attachments GL_EXT_bgra GL_EXT_texture_format_BGRA8888 GL_EXT_read_format_bgra GL_EXT_unpack_subimage
GL_NV_pack_subimage GL_NV_texture_compression_s3tc_update GL_NV_read_depth GL_NV_read_stencil GL_NV_uniform_buffer_objec
t GL_NV_map_buffer_range GL_EXT_robustness GL_OES_standard_derivatives GL_NV_EGL_s
D/Unity ( 1061): tream_consumer_external GL_EXT_separate_shader_objects GL_NV_copy_buffer GL_NV_3dvision_settings GL_E
XT_debug_marker GL_EXT_debug_label GL_KHR_debug GL_EXT_texture_storage GL_NV_pixel_buffer_object GL_NV_framebuffer_blit
GL_NV_non_square_matrices GL_NV_explicit_attrib_location GL_OES_vertex_array_object GL_NV_smooth_points_lines GL_NV_cove
rage_sample GL_EXT_occlusion_query_boolean GL_NV_occlusion_query_samples GL_NV_timer_query
I/Unity ( 1061): JavaSetDeveloperId
Comments
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].