Cannot locate the Unity SDK package in the Ouya ODK

queekusmequeekusme Posts: 5Member
I watched a video on how to install the odk with unity, however when I looked in the Ouya-ODK folder, the package wasn't there... can somebody link me to where the file actually is as I can't do anything until I have this file.
There will always be darkness, you need to show people the light!

Hi, My name's Mike, or Queekusme on many different platforms 
(i.e. Xbox and Youtube, no I won't add friends or subscribe to you, sorry :))

Currently I am developing under the name of Queekus Code-Works, developing an android game (possibly PC too) called Pocket Apothecary. (No OUYA Port planned).

My aim is to develop a small, completely free title for OUYA to understand the SDK and OUYA development in general. After that I may release full games which include in app purchases and demo modes will full game unlocks.

To contact me directly, you can either send me a message through the forum system (Don't really read these much, sorry :)) or via my twitter @Queekusme

Comments

  • KonajuGamesKonajuGames Posts: 560Member
    It used to be in the ODK, but it now lives on GitHub as described in this sticky thread.
  • queekusmequeekusme Posts: 5Member
    I've gathered that... still in the process of getting it sorted... now can't find how to import the required files into unity so that i can reference the sdk...

    why did i decide to be a programmer :P
    There will always be darkness, you need to show people the light!

    Hi, My name's Mike, or Queekusme on many different platforms 
    (i.e. Xbox and Youtube, no I won't add friends or subscribe to you, sorry :))

    Currently I am developing under the name of Queekus Code-Works, developing an android game (possibly PC too) called Pocket Apothecary. (No OUYA Port planned).

    My aim is to develop a small, completely free title for OUYA to understand the SDK and OUYA development in general. After that I may release full games which include in app purchases and demo modes will full game unlocks.

    To contact me directly, you can either send me a message through the forum system (Don't really read these much, sorry :)) or via my twitter @Queekusme
  • tgraupmanntgraupmann Posts: 2,869Administrator, Team OUYA
    edited August 2013
    This info should get you going:

    =====

    Hello OUYA Folks,

    If you haven't heard, the OuyaUnityPlugin moved to github as ouya-unity-plugin which is now where you'll get the latest.


    The latest has been upgraded to ODK 1.0.7 which includes some new receipt fields.

    The OUYA panel has new options to get the old packages you are used to.

    OUYA->Export Core (exports just the core stuff you need for your game)

    OUYA->Export Examples (exports the examples)

    OUYA->Export Starter Kit (exports the Starter Kit)

    The OUYA->Use Input Settings menu option is now gone and replaced with ProjectSettings/InputManager.asset which is imported through Core.

    The latest documentation for Unity can be found here:

    The documentation is also included on the OUYA site with a table of contents, which now includes examples for lots more engines other than Unity. We're talking Corona, GameMaker, MonoGame, Android Java Apps, Android Native Apps, and even more are coming.


    As usual you can always get support on the forums or by emailing me. If you really need help you can always ping me on Skype: tgraupmann_prey


    I have a new place to check out examples. For each engine, I'm adding the controller example and an in-app-purchase example. You just browse into the engine, and you'll find the example right there.


    In other news...

    1. The Unity Asset Store has their August Madness sale with everything 50% off or more.https://www.assetstore.unity3d.com/#/sale Be sure to check out SKStudio to make setting up sprite animations super easy while optimizing for mobile and performance. It automatically creates actual Unity animations that display in the Animation editor from a sprite sheet. https://www.assetstore.unity3d.com/#/content/9262

    2. Marco has been building widgets that display stats on your game once it's been published to the OUYA. It's an html embed snippet that advertises your game and has a variety of customizations for themes, orientations, and sizes. There's also a setting to help support other developers. And of course you can see your like counts. http://www.ouyawidgets.com/

    3. You'll also see that Gravi is now published on the OUYA where you can play 10 levels for free. Performance runs at 60 FPS on fantastic quality settings. The biggest boost came from combining all the static geometry into a single mesh and optimizing shaders. It was more than just checking the static flag on the static meshes, the artists brought all the geometry into Maya and melded it there to get the performance boost. Maybe I can get Marco/the artists to write up a post on their exact process...

    4. Good Drop finally hit the Unity Asset Store. You may be familiar with the Android debugger shell commands, and this tool brings all those commands to the Unity GUI. Easily sideload apps to your OUYA with drag and drop. Or connect to the OUYA wirelessly. Side-load to multiple OUYAs at the same time. Easily download Android packages from your Android devices right from the GUI. You'll even notice a virtual keyboard, where you can direct your PC/Mac keyboard to input on the OUYA directly from Unity. Now available in the Unity Asset Store - https://www.assetstore.unity3d.com/#/content/5424 and check out the documentation for more details - https://github.com/JustGoodDesign/Docs/blob/master/GoodDrop.md

    Keep on developing and publish those games,
    Post edited by tgraupmann on
    ~Tim Graupmann
    OUYA Inc | Android Developer
    Skype: tgraupmann_prey

    http://github.com/ouya/docs
    http://github.com/ouya/ouya-sdk-examples

    Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]

    Use caution when setting [persistent wireless mode].
  • queekusmequeekusme Posts: 5Member
    cheers, next time i try getting it working, i'll have a full look at this
    There will always be darkness, you need to show people the light!

    Hi, My name's Mike, or Queekusme on many different platforms 
    (i.e. Xbox and Youtube, no I won't add friends or subscribe to you, sorry :))

    Currently I am developing under the name of Queekus Code-Works, developing an android game (possibly PC too) called Pocket Apothecary. (No OUYA Port planned).

    My aim is to develop a small, completely free title for OUYA to understand the SDK and OUYA development in general. After that I may release full games which include in app purchases and demo modes will full game unlocks.

    To contact me directly, you can either send me a message through the forum system (Don't really read these much, sorry :)) or via my twitter @Queekusme
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