Hi
I have spend a couple of days going over several tutorials and forum streams and can't seem to find any help with my particular problem. This is why I am finally turning to the forums in hope that someone will be able to help me out.
I have no issue when I compile my plugins and I have no problems when I compile NDK
It is only when I try and compile the java that I get this message:
/Users/cykelvester/Desktop/Ouya/project_1/Assets/Plugins/Android/src/OuyaUnityApplication.java:68: cannot find symbol
symbol : variable raw
location: class tv.ouya.demo.OuyaUnityApplication.R
InputStream inputStream = getResources().openRawResource(R.raw.key);
I have checked the bundle identifiers and none of the lines on the java jdk tab in the ouya panel are grayed out. I have pondered redefining the sdk path, but am not sure where to define it to.
Now, if anyone knows what I am doing wrong, I would appreciate any help, because I am at my wits end.
Please, please help me!
Comments
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].