Kids Zone for Store

It would be really cool if there was a section of the store that had only games that were approved for children

Ideally, parental controls would not only let parents lock the store to just the Children-approved area, but stop games already downloaded that aren't suitable for kids being played.

An extra added bonus would be if parents could set a "pocket money" allowance for kids to spend on IAP, after which they can't buy any more

Probably not a priority, but would be sweet if this could be done at some point
«1

Comments

  • AnticitizenAnticitizen Posts: 19Member
    Are there going to be parental controls for the OUYA? I don't think I've read anything either way.
  • SpoonThumbSpoonThumb Posts: 426Member
    No, I was suggesting there should be
  • noctnoct Posts: 122Member
    Seconded! This is a fantastic idea.
  • GodlyPerfectionGodlyPerfection Posts: 140Member
    I'm all for this.
    Aggro Tactics - A tactical strategy virtual board game built with Unity3D 4.0, designed around the concept of Threat/Aggro inspired by the mechanics of chess and a customizable party like in table top games.

    Founder of ReachingPerfection.com
  • HeadClotHeadClot Posts: 42Member
    I approve of this!
  • DreamwriterDreamwriter Posts: 768Member
    Sounds great - and the submission process could even be as simple as Apple's, where the developer chooses their game's "rating" when creating the game's description for the store - developers are smart enough to not put their game in a category it doesn't belong, it doesn't need to be officially checked by anyone.
  • ClowenClowen Posts: 46Member
    1. There would have to be accounts.
    2. The accounts would need to be password protected.
    3. There's no guarantee of a keyboard, and the onscreen one doesn't really provide security.
    4. Password by controller buttons.
    5. Up, Up, Down, Down, Left, Right, Left, Right, O, A, O, A
  • DreamwriterDreamwriter Posts: 768Member
    Don't need accounts, just have the parental controls be global - not like it takes much work to enter a password when you want a round of mature gaming.  As for passwords, that's how they work in all other consoles, through onscreen keyboard.
  • HicsyHicsy Posts: 177Member
    yeah, the security isnt SO concerning as when "unlocking" the restricted mode, they can just do it when minors are not present (ie, when they are present is should sure as heck be in the <chosen default> restricted/parentalControl mode)
    Can't find aapt.exe? Temp fix: Copy another one from 'android_sdk/build-tools/17.0.0' back to your 'platform-tools'
           -=Hicsy=-
    PM me        Facebook

  • arcticdogarcticdog Posts: 235Member
    edited January 2013
    Parental control is a great idea.

    Online child privacy is a big concern and the subject of some legislation here in the United States lately. A control that allows parents to shut off online communication in games that use it will probably be a huge "ahead of the curve" feature if it were implemented natively in the OUYA operating system.  In-game advertising will have to be addressed for these kinds of experiences as well to make sure they're child-appropriate, or appropriate at all for places where targeting children for advertising is illegal.

    This sort of ties to having a rating system in place for games as part of the approval process.  Either one OUYA has developed themselves, ESRB (in the United States) and equivalents in other parts of the world.  Or a combination of them all.

    If there isn't a rating system, then the method @Dreamwriter suggests for launching every game would work.  But I suspect many parents would get tired of entering the password for every game their children play and it would eventually be identified as a broken feature and shut off.

    I actually kind of like the idea in @SpoonThumb's first post.  Certain games could have a "kid friendly" kind of badge on them. And all the concerns about privacy, advertising, content, etc could be part of an approval process to acquire that badge.  If OUYA themselves didn't want to take on this process, there are probably plenty of parents out there that would willingly participate in a peer review process if the guidelines were well established.  And this could be done via applying or nomination.
    Post edited by arcticdog on
  • DreamwriterDreamwriter Posts: 768Member
    arcticdog said:
     But I suspect many parents would get tired of entering the password for every game their children play and it would eventually be identified as a broken feature and shut off.
     You have it backwards - it's the parents who would enter in the password every time they wanted to play their adult games. 
  • arcticdogarcticdog Posts: 235Member
    arcticdog said:
     But I suspect many parents would get tired of entering the password for every game their children play and it would eventually be identified as a broken feature and shut off.
     You have it backwards - it's the parents who would enter in the password every time they wanted to play their adult games. 
    I see.  So parents would flag certain games requiring the password?  That's not a bad idea.

    However, with a kid-friendly "badge" system, it provides a means of making it easier to shop without necessarily having to screen every game.

    Of course, it would be beneficial if these both exist.  A parent may want to restrict their kid from games for some other reason, even if they're identified as kid friendly.
  • DreamwriterDreamwriter Posts: 768Member

    What I meant was doing it the way all other game consoles do it - you tell the system the highest rating to allow to be played without a password (ie, E10+),  Then if someone tries to play a game higher than that, that's when it asks for a password.  No flagging specific games, no need for "kid-friendly", all it needs is for the store to be able to sort by rating.

  • arcticdogarcticdog Posts: 235Member
    edited January 2013
    Familiar processes are easier on end users.

    But... That would require the console to understand ratings.  The ESRB ratings have evolved a bit since that method was presented.  Modern ratings give an overall rating of "E" with sub-categories of concern. "Cartoon Violence" or "Possible Offensive Language", for instance.  But If any of those sub categories are a concern, there's no way the game can filter out, for instance.

    So it's possible this method might be a little out-dated.

    Then there's localization concerns so that rating systems in other countries are covered as well.  

    Apple restricts access similarly to my interpretation of your idea (flagging apps) as well as your interpretation.  However, it covers the range of other media (movies, music, etc).  

    Having a kid-friendly zone also tackles a marketing aspect that has been lost in games lately.  Remember when Nintendo was basically considered the "Disney" of video game companies?  Now they're more known for input-related gimmickry.  One could argue their years of focus on family-friendly content were their more profitable ones.  A $99 console with easily identified kid-friendly content is not a bad marketing point to tout. 
    Post edited by arcticdog on
  • ArrukuArruku Posts: 21Member
    I think this is a bad idea personally, because what is considered appropriate for children can be very subjective. Making the decision process on behalf of the parent may be easier, but its not the best way for the parent to engage with their kids on the kinds of things that are actually appropriate for them, as all kids are different and will be fine with varying levels of things. To make a children's section also encourages segregation, and people will end up targeting specifically for children. This kind of 'market segmentation' does not encourage creativity and will not bring creativity back into the console arena as OUYA intends. I also think it's harmful to the mass-media, etc. debate on children and their exposure to certain things, particularly violence, as the real culprit (parent engagement with the child) has failed to be established in the mainstream. I think not having one would not just be beneficial to the game development practice, but also to getting more parents to actually spend time with their kids and make the most appropriate decisions rather than just letting a kid's zone do all the work.
  • arcticdogarcticdog Posts: 235Member
    edited January 2013
    I'm sorry. I have to disagree with you here.  I respect your opinion and can understand your ideology involved.  Trust me, I've been there myself.  :) 

    If you pay attention to the history of video gaming at all, there is absolutely no danger of over saturation of content for children. If anything, it's worked in the opposite direction in an attempt to "grow up".  OUYA isn't going to be short on blood and guts games.

    Many of the independent games that will be present on the OUYA will use 8-bit or cartoony graphics, it's entirely too easy for a parent to pass on an obviously bloody first person shooter, but make a misguided judgement based on something that LOOKS fairly harmless.

    Take "The Binding of Issac" for instance.  At first glance, it looks very old school Nintendo and possibly appropriate for children.  But as you start to play, it reveals some very adult themes.  Sometimes you just want something for your kid to play without having a world-view changing discussion about it with them.

    Even many responsible parents simply don't have time or energy to screen every bit of media that gets put in front of their children. 

    As a parent myself, that's raised a kid from infant to teenager, this has nothing to do with "segregation" or "not engaging with my child".  It's about a trusted area to find content suitable for a younger child so one doesn't have to weed through every title.  A tool to filter out the non-obvious, if you will.  If anything, knowing I'm not going to inadvertently select something with questionable language or pixelated blood buys me more time to sit with my child, discover and play the game.  

    This kind of sub-category is not any more or less harmful than "First Person Shooter" (which implicitly indicates gun violence - a highly controversial topic these days in the United States).  Does that mean FPS's shouldn't be allowed their own category?  No.  They absolutely should because it's helpful for those looking for that kind of game. Just as kid-friendly is helpful for those looking for that kind of game.
    Post edited by arcticdog on
  • SpoonThumbSpoonThumb Posts: 426Member
    @Arruku ; obviously it would be great to give parents an option to both restrict games to the "kids zone" or do their own, more fine grained controls

    However, if you're a non-gamer parent, you probably want some help deciding which games are safe for your kid. A strictly curated kids zone means that a busy parent with concerns about games has a place where they can be 100% confident in the content.

    It's the same as sticking your kid in front of Nick Jr or CBeebies. In the Night Garden isn't going to cause your kid to start asking awkward questions

  • BalbiBalbi Posts: 198Member
    @Arruku ; obviously it would be great to give parents an option to both restrict games to the "kids zone" or do their own, more fine grained controls

    However, if you're a non-gamer parent, you probably want some help deciding which games are safe for your kid. A strictly curated kids zone means that a busy parent with concerns about games has a place where they can be 100% confident in the content.

    It's the same as sticking your kid in front of Nick Jr or CBeebies. In the Night Garden isn't going to cause your kid to start asking awkward questions

    I love the idea of a curated kids zone, but remember, that comes at a cost. Should developers pay a fee to be labeled kid friendly? I for one wouldn't mind as a dev :)
    Lead Developer of Leroux
  • ArrukuArruku Posts: 21Member
    edited January 2013
    @Arruku ; obviously it would be great to give parents an option to both restrict games to the "kids zone" or do their own, more fine grained controls

    However, if you're a non-gamer parent, you probably want some help deciding which games are safe for your kid. A strictly curated kids zone means that a busy parent with concerns about games has a place where they can be 100% confident in the content.

    It's the same as sticking your kid in front of Nick Jr or CBeebies. In the Night Garden isn't going to cause your kid to start asking awkward questions

    What's wrong with awkward questions? It just takes a little time with the child. And I say having that equivalent of sticking your kid in front of the television the exact problem with things like this.

    arcticdog said:
    I'm sorry. I have to disagree with you here.  I respect your opinion and can understand your ideology involved.  Trust me, I've been there myself.  :) 

    If you pay attention to the history of video gaming at all, there is absolutely no danger of over saturation of content for children. If anything, it's worked in the opposite direction in an attempt to "grow up".  OUYA isn't going to be short on blood and guts games.

    Many of the independent games that will be present on the OUYA will use 8-bit or cartoony graphics, it's entirely too easy for a parent to pass on an obviously bloody first person shooter, but make a misguided judgement based on something that LOOKS fairly harmless.

    Take "The Binding of Issac" for instance.  At first glance, it looks very old school Nintendo and possibly appropriate for children.  But as you start to play, it reveals some very adult themes.  Sometimes you just want something for your kid to play without having a world-view changing discussion about it with them.

    Even many responsible parents simply don't have time or energy to screen every bit of media that gets put in front of their children. 

    As a parent myself, that's raised a kid from infant to teenager, this has nothing to do with "segregation" or "not engaging with my child".  It's about a trusted area to find content suitable for a younger child so one doesn't have to weed through every title.  A tool to filter out the non-obvious, if you will.  If anything, knowing I'm not going to inadvertently select something with questionable language or pixelated blood buys me more time to sit with my child, discover and play the game.  

    This kind of sub-category is not any more or less harmful than "First Person Shooter" (which implicitly indicates gun violence - a highly controversial topic these days in the United States).  Does that mean FPS's shouldn't be allowed their own category?  No.  They absolutely should because it's helpful for those looking for that kind of game. Just as kid-friendly is helpful for those looking for that kind of game.
    Well surely an age-rating system could enable people to screen anything out like Binding of Isaac by default through a search filter or parental settings. It doesn't mean there needs to be a curated kids section. Curation would be from one viewpoint, and it doesn't account for all viewpoints that will use it.

    An age-rating system serves as a fine method of screening for parents already, it already clearly presents that distinction between what most likely isn't friendly for your child, to what probably is.

    Categories can (and have been) damaging for games. People, in search to define what they are coming up with, end up trapping themselves in the same styles of gameplay or tropes of other kinds, because otherwise supposedly people will have trouble defining or understanding the game in publisher's marketing, or trying to get the word out to other people. Anything that falls out of these categories get ignored or are considered 'artsy' of some kind, when they're only just trying to shake things up.

    Video game genres as they are are also, quite frankly, broken because they are defined by a small set of things and game mechanics (First-Person Shooter, Platformer, Puzzle, etc.), and are sometimes redundant, like RPG, since technically in every game, you play a role anyway. Films, which are defined by broader areas in terms of the kinds of experiences the viewer is looking for (Horror, Thriller, Romance, etc.) are far more successful in describing what people want and not restricting creative possibilities.
    Post edited by Arruku on
  • SpoonThumbSpoonThumb Posts: 426Member
    Age is a terrible way of rating maturity. Does a child suddenly become capable of handling more mature themes on the stroke of midnight on their birthday? Different children mature at different rates, and different parents have different ideas about where certain boundaries should be.

    A rating system should be about giving parents those boundaries, and allowing them the flexibility to place those boundaries where they feel is appropriate.

    The idea of a Kids Zone is really about setting the base boundary. The lower limit, the boundary below which a parent feels their child is too young for any sort of video game

    _______

    As for genres, it's the same problem as for music and literature and any number of artistic media. You need a way of describing a piece of music quickly and succinctly. You could say "it's in 3/4 time at 130 bpm with a lead guitarist playing pentatonic scales" but most people would stare at you blankly, whilst if you said "it sounds like <insert band x>" or "it's a cross between <genre x> and <genre y>" they understand you.

    You're right in that game genres are particularly silly, but by letting people make their own categories or tags (I like the idea of players setting multiple tags for each game and only the top 1 or 2 most popular being visible), you allow them to fix those problems themselves. Better category labels and/or tags will be more useful, and so float to the surface

  • arcticdogarcticdog Posts: 235Member
    Arruku, do you know what's worse for games?  Lack of consumer information and lack of sales.

    Consumers need to have a means of shopping for the kinds of titles they want.  Categories, while imperfect, allow this to most out there.  And nothing says categories can't overlap.  That would include RPG and Kid-Friendly categories.  (which @SpoonThumb has very elegantly described in the post above mine)

    As far as your ideals about parenting and how a kid curated area is a bad idea, many software retailers and distributors of entertainment media would thoroughly disagree with you by the existence of such channels in their ecosystems.  My opinion as a parent aside, I'd also wager many actual parents would disagree with you as well because these categories continue to be maintained.  
  • bennygoldbennygold Posts: 18Member
    +1 to the idea of a kids corner
  • ArrukuArruku Posts: 21Member
    edited January 2013

    @SpoonThumb

    A kid's zone would establish a much greater fence like what you have described.  This kind of maturity/age difference is exactly why I think a kid's zone is problematic, because it lumps kids more generally. Age ratings provide ideas that graduate much better as a child ages, and provides specifics on what kinds of things are in a game concisely, so more appropriate decisions can be made. Is your 10 year old kid good to play 12-rated stuff? Done. 


    You could even just cut out the age ratings altogether and just put in descriptors, or use descriptors as an alternative to age ratings. You could just filter the child's storefront to say, have only things with moderate violence, mild sexual references and no drugs, etc. etc.


    No it isn't. Game genres are much more specific than other genres of media. Movies and music cover much broader terrain than games do.


     By saying that something is FPS, it means it has: 

    - Predominantly or partly Gun-based gameplay

    - First person camera viewpoint


    These are specifics that very much affect the way the game plays and the kinds of interaction that can be had. 


    With music, if I said 'electronic' it would just mean:


    - This song uses mostly electronic instruments or focuses on them.


    The usual broad music genres don't dictate specifics the way usual game genres do. What people do with them is their choice, but with games, its harder because the ways that people find games are structured around these archaic and very specific genres, and most games go across several of these now, making them even more invalid.


    @arcticdog - Consumer information is already there in the form of ratings and the summaries they provide, ie. this game has moderate violence, this has sexual references, etc. etc. It is very to the point and easy to read. Most ratings boards even have icons.


    Ratings and filters provide those means of giving people the kinds of things they are looking for, and far more specifically and tailored to the individual.


    So what if they disagree? These kinds of businesses thrive on traditional flawed tactics. They don't care if it's that great or suitable for the audience, they just use the tactic that by flagging something as kids friendly, parents will flock to it looking for something that they deem 'safe' for their precious kids. It doesn't matter about the individual, nor if it's any good, it's just what they think will sell, and since a lot of people go to sellers because they don't know, it's easier to guide someone into purchasing something without really knowing that much about it.


    So what if many actual parents would disagree? It is likely that the average parent would want something like this, but wanting doesn't mean needing. Just because someone might want something, it doesn't mean it necessarily fits their needs as well as something else. Just because something is easier, it doesn't make it better.


    If OUYA had a way of quickly showing a parent how to filter out a child's storefront for age ratings, content types, etc. (violence levels, explicit language, and so on) it may take a few minutes, but then the parent can actually make more informed choices for their kids, and at least be more involved in what they are playing, then just sitting them in front of a kid's zone.


    Enabling people to make informed decisions will elevate them from just being consumers into actually thinking about what they play, or what their kids play. An empowered audience is far better than a passive one.

    Post edited by Arruku on
  • SpoonThumbSpoonThumb Posts: 426Member
    I'm not saying there shouldn't be a maturity rating system. I'm saying there should also be a kids' zone. It's just an extra tool for parents. Not every parent is going to have time to go through each game or age rating with a fine tooth comb, so a kids zone gives them a quick and easy solution.

    Parents are always going to err on the side of caution, so the only other solution is to not let their kid play on the console at all, and no one wins from that (except perhaps some hardcore gamers with an abstract point of principle)

  • ArrukuArruku Posts: 21Member
    edited January 2013
    I'm not saying there shouldn't be a maturity rating system. I'm saying there should also be a kids' zone. It's just an extra tool for parents. Not every parent is going to have time to go through each game or age rating with a fine tooth comb, so a kids zone gives them a quick and easy solution.

    Parents are always going to err on the side of caution, so the only other solution is to not let their kid play on the console at all, and no one wins from that (except perhaps some hardcore gamers with an abstract point of principle)

    Parents don't have to comb through each game. Like I already said, you could block games based on rating criteria from the storefront. Then, a child could go through themselves and simply ask if they could buy it, they can just give that the once-over and say 'sure' if they're cool with it, or they can just buy it with their own wallet, with parents under the knowledge that the absolute no-nos for that child aren't possible to even see let alone purchase.

    Sure, parents are going to err on the side of caution, probably too much, but that is a cultural issue far beyond the reach of the OUYA storefront. Making people educated and giving them the right tools are the right ways to overcome these, and stop future parents to resort to paranoia and taking their children away from the games completely if it doesn't have some haven of only 'good' and 'wholesome' entertainment for their children.

    Post edited by Arruku on
  • noctnoct Posts: 122Member
    @Arruku You're missing the point; we're not asking for a complete system for managing what our children play.

    As you've stated yourself, many parents have differing views on what is and is not appropriate.

    The point of the kids zone is to provide a safe area that kids can enjoy and explore freely, and allow parents to exercise their judgement when their child wishes to explore outside those boundaries.
  • arcticdogarcticdog Posts: 235Member
    Arruku said:
    I'm not saying there shouldn't be a maturity rating system. I'm saying there should also be a kids' zone. It's just an extra tool for parents. Not every parent is going to have time to go through each game or age rating with a fine tooth comb, so a kids zone gives them a quick and easy solution.

    Parents are always going to err on the side of caution, so the only other solution is to not let their kid play on the console at all, and no one wins from that (except perhaps some hardcore gamers with an abstract point of principle)

    Parents don't have to comb through each game. Like I already said, you could block games based on rating criteria from the storefront. Then, a child could go through themselves and simply ask if they could buy it, they can just give that the once-over and say 'sure' if they're cool with it, or they can just buy it with their own wallet, with parents under the knowledge that the absolute no-nos for that child aren't possible to even see let alone purchase.

    Sure, parents are going to err on the side of caution, probably too much, but that is a cultural issue far beyond the reach of the OUYA storefront. Making people educated and giving them the right tools are the right ways to overcome these, and stop future parents to resort to paranoia and taking their children away from the games completely if it doesn't have some haven of only 'good' and 'wholesome' entertainment for their children.


    What it really comes right down to is.. OUYA (and every other system and content seller out there) is far less interested in changing the morals and parental habits of their users.  It's not really what they're here to do.  This is a usability and marketing issue completely.  There is no harm in identifying certain games as NOT having questionable language, blood and guts or adult themes.  I think you're stuck on the filter going the other way around, and somehow this pollutes the usage of the system by more adult oriented audiences.  Those without kids won't even go to this section, and it's organization is not imposed on anyone uninterested in kid-friendly items.

    Such organizations of products have existed successfully in other retail configurations for years to accomplish this goal.  So, you can say it's flawed all you want.  But it does what it's designed to do and with great effect. :)


  • CrocadillianCrocadillian Posts: 1Member
    edited January 2013
    arcticdog said:
    Arruku said:
    I'm not saying there shouldn't be a maturity rating system. I'm saying there should also be a kids' zone. It's just an extra tool for parents. Not every parent is going to have time to go through each game or age rating with a fine tooth comb, so a kids zone gives them a quick and easy solution.

    Parents are always going to err on the side of caution, so the only other solution is to not let their kid play on the console at all, and no one wins from that (except perhaps some hardcore gamers with an abstract point of principle)

    Parents don't have to comb through each game. Like I already said, you could block games based on rating criteria from the storefront. Then, a child could go through themselves and simply ask if they could buy it, they can just give that the once-over and say 'sure' if they're cool with it, or they can just buy it with their own wallet, with parents under the knowledge that the absolute no-nos for that child aren't possible to even see let alone purchase.

    Sure, parents are going to err on the side of caution, probably too much, but that is a cultural issue far beyond the reach of the OUYA storefront. Making people educated and giving them the right tools are the right ways to overcome these, and stop future parents to resort to paranoia and taking their children away from the games completely if it doesn't have some haven of only 'good' and 'wholesome' entertainment for their children.


    What it really comes right down to is.. OUYA (and every other system and content seller out there) is far less interested in changing the morals and parental habits of their users.  It's not really what they're here to do.  This is a usability and marketing issue completely.  There is no harm in identifying certain games as NOT having questionable language, blood and guts or adult themes.  I think you're stuck on the filter going the other way around, and somehow this pollutes the usage of the system by more adult oriented audiences.  Those without kids won't even go to this section, and it's organization is not imposed on anyone uninterested in kid-friendly items.

    Such organizations of products have existed successfully in other retail configurations for years to accomplish this goal.  So, you can say it's flawed all you want.  But it does what it's designed to do and with great effect. :)


    You know, if you want to take the, "established system" argument (which considering the purpose of the OUYA console in trying to disrupt traditional markets, makes me a little surprised you're a supporter), all other consoles have configurable parental controls that let the individual parent decide for their kid whats appropriate to play and view.  The Wii and Wii U has this, the Xbox 360 has this, the PS3 has this.  It prevents the operation of games that meet criteria set by the parental filter, and includes a 4 number PIN to keep the settings secure.  Additionally, PlayStation Network uses a wallet system that can be controlled by the parent, to allow for the pocket money system you have specified.  This does a better job than what a kids zone would ever do. 

    It's not about changing the moral and parental habits of people, it's very simply allowing for parental choice while at the same time not wasting valuable resources to narrowly define games into a kids zone.  Just because something appears to work doesn't mean it does, and it's a rather shallow observation to suggest it works because people keep using it.  The Wii U for example only has a maximum friend amount of 100, because the other competitors do and have done for many years.  This doesn't necessarily work, many people have easily run out of room to add others, the limit is just there because they didn't care to consider it.  Choice isn't letting someone decide for you, it's deciding for yourself, and as I have tested on all consoles, the parental feature takes a few minutes at most, so even if you're time conscious theres nothing to worry about.

    The system involves:
    > Information on what the Parental Controls do
    > Assigning a 4-digit PIN to the Parental Controls to stop a child accessing them
    > Setting the Parental Controls (some use a number system that rates the maturity of content both on disc and downloaded software/media, some use age ratings, another categorisation system could be used to make it more effective)
    > Hitting Confirm

    From then on, the user cannot view or play content both downloaded or on disc, or on the download store, that exceeds the Parental Controls.

    EDITED - The tone of my response was unnecessary, sorry :/
    Post edited by Crocadillian on
  • noctnoct Posts: 122Member
    The big 3 system also relies on ESRB ratings; enforcing accurate ratings is a time consuming and expensive task.

    What I like about the original suggestion is that it's simple, minimal effort solution to providing some parental controls for a console that at $99 will undoubtedly be a popular gift for children.
  • arcticdogarcticdog Posts: 235Member

    Agreed, Noct.  Though it's not really a "parental control" unless kid category games are all that are purchased.

    The "disruption" of OUYA is that it is market that sits between mobile and consoles.  Adoption of OUYA is key to it's survival, just like ANY other product out there.  Disruption is meaningless if it doesn't reach a certain mass of people.  And as noct pointed out, a $99 console is going to be a mighty attractive price point to many parents.  It's nearly at an impulse purchase price point.

    A kid friendly zone isn't a new idea to any of the app stores.  They all implement it in some form or another:  



    (select Family as your genre filter)

    Nintendo approaches it from an age point of view:

    And to a lesser degree:


    The pin number is certainly one way to approach regulating execution of games, though it has it's problems.  And it can certainly co-exist with a category as there will be some folks who buy both mature games for themselves and kid-oriented ones for their children.  

    But that really has nothing to do with the notion of a kids zone in the store.  So I guess I don't quite understand what the resistance is about for having a category that have children in mind to make it easier for parents to shop.  It furthers the goal everyone has here:  Encourage adoption of the system.  

    EDITED - The tone of my response was unnecessary, sorry :/
    Yeah, it really was.  But you're entitled to your opinion and I respect that.  So I won't get into how hypocritical it is to say "just because something appears to work, doesn't mean it does", and then cite problematic pre-app-store era parental control methods.  :)  

    Not that I'm against a PIN.  Something is better than nothing.  But it really is irrelevant to the shopping experience this thread is really about.
Sign In or Register to comment.