How to show Ads in games?

ieFaKieFaK Posts: 5Member
Hi,
I don't know if it has been already discussed here, but i wasn't able to find informations about my topic. 
Is there a way known how to show Ads in Unity games (at the loading screens for example)? As I unterstand AdMob this is click payed which should not work with Ouya. 

Comments

  • KonajuGamesKonajuGames Posts: 560Member
    There have been many discussions about ads in these forums, and they usually end up with "how would the user tap on the ad?"
  • ieFaKieFaK Posts: 5Member
    Ok, that was what i was able to found. This answer is not satisfying at all. :/
  • giantpunegiantpune Posts: 33Member
    You know what else is not satisfying?  Shovelware games that shows ads but dont mention it before conning the user into downloading it.
  • MagnesusMagnesus Posts: 304Member
    edited July 2013
    giantpune said:
    You know what else is not satisfying?  Shovelware games that shows ads but dont mention it before conning the user into downloading it.
    The developers are not running a charity, sorry. They need to make money somehow so just assume all free games have ads or IAP on mobile platforms.

    On OUYA though the best and widely accepted method is to sell the game by one time IAP.
    Post edited by Magnesus on

  • ieFaKieFaK Posts: 5Member
    edited July 2013
    To be honest, Ads at Loadingscreen do not bother me at all. I think that is a good way for small games which would not reach a big audience when people have to pay for it. I rather interrested in solutions than in a discussion if ads are good or bad.
    Post edited by ieFaK on
  • wieringwiering Posts: 18Member
    Personally, I would hope that OUYA won't allow games to have ads (I mean unrelated ads, not promotions to sell the game itself). It kind of devalues the whole experience of playing on a console.
  • LususAnimatLususAnimat Posts: 32Member
    wiering said:
    Personally, I would hope that OUYA won't allow games to have ads (I mean unrelated ads, not promotions to sell the game itself). It kind of devalues the whole experience of playing on a console.
    I'm not fond of ads in games either, but the whole point of OUYA is to empower devs to experiment with different payment plans. If someone thinks their game will be more profitable with ad revenue than with IAP, they should be able to try it. 

    The problem, I suppose, is that if a game is receiving its income from ad payments, OUYA isn't able to take their cut of that income the way they can with an IAP. So it might be reasonable to disallow it strictly for that reason. 
  • madmax2069madmax2069 Posts: 155Member
    Best make your game with a option to buy, I don't go for ads in games. As soon as I start seeing this crap on ouya I will install and enable adblock plus.
  • MagnesusMagnesus Posts: 304Member
    I on the other hand would prefer free games with ads to paid ones. But on OUYA it won't happen.

  • nobleRobotnobleRobot Posts: 118Member
    edited August 2013
    I suppose you could partner up with some kind of video ad network, which pay per view, not per click, and run them before launching your game, or between levels or something. Off the top of my head I don't know of anything that's as easy to implement as AdMob, but I'd be suprised if there isn't something out there.

    Alternately, you can put AdMob ads in your main menus and pause screen (rather than putting them in your game state), and make them selectable/clickable with the controller. If you include a little "please support our sponsors" message below it, you'll probably get just as many clicks as you would on a touchscreen device (ie: basically none). ;-)
    Post edited by nobleRobot on
  • MagnesusMagnesus Posts: 304Member
    Ddon't do that.. You will get banned on admob if you do.

  • StoicHamsterStoicHamster Posts: 113Member
    Yeah, banner ads don't make sense on Ouya like they do on touchscreens. It seems like the only way to do ads on Ouya would be interstitials (or on menus as nobleRobot mentioned). So, for example, after each playthrough, show a full screen ad (or video) with two buttons "Visit Sponsor" or "Continue Game". I don't see any reason why devs couldn't do that. In fact, I'm a little surprised I haven't seen anyone try ads on Ouya yet.
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  • MagnesusMagnesus Posts: 304Member
    Ad networks might not like that. And I haven't seen ones that allow custom buttons instead of viewing HTML or using their SDK to show clickable rectangle/banner.

  • nobleRobotnobleRobot Posts: 118Member
    As long as the interaction model is genuine, and appropriate to the device it's running on, ad networks should have no reason to dislike it.
  • MagnesusMagnesus Posts: 304Member
    Actually they do. Advertisers are aiming their ads at mobile devices. Running them on OUYA might break the terms and conditions. It's easy to get banned because for ad networks we, developers, are nothing.

  • LoeckeLoecke Posts: 30Member
    Best make your game with a option to buy, I don't go for ads in games. As soon as I start seeing this crap on ouya I will install and enable adblock plus.
    Add me to this camp.
  • JLAlexander86JLAlexander86 Your MindPosts: 58Member
    You could try product placement.
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