Hi
I am having a lot of problems figuring out how to code the Purchase button in my game. I usually use JavaScript but can use C# and was wondering if there was a snippet for this somewhere. Everything was going pretty smoothly and I feel like I hit a brick wall when it comes to this.
Also, how can I differentiate in my code if the game is full or demo, this way I can disable some of the levels ... etc. I think this is how its done, but correct me if I am wrong.
Appreciate any guidance in this issue.
Thanks,
Chris
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OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
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OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].