Unity 3D Purchase Code Snippet

digadesigndigadesign Posts: 6Member
Hi

I am having a lot of problems figuring out how to code the Purchase button in my game. I usually use JavaScript but can use C# and was wondering if there was a snippet for this somewhere. Everything was going pretty smoothly and I feel like I hit a brick wall when it comes to this.

Also, how can I differentiate in my code if the game is full or demo, this way I can disable some of the levels ... etc. I think this is how its done, but correct me if I am wrong.

Appreciate any guidance in this issue.

Thanks,
Chris

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