In our game user are able to create maps and submit it to the community where other gamers can play these maps. So we want to have some info about the user, like username, email, etc. since Ouya console has user account, is there a way to access that info? ideally with user permission of course, like how facebook connect would work? I didn't see anything like that in ODK doc, or Unity plugin either so any ideas are welcome.
I'm actually using Unity, so I then had to modify the Ouya Unity plugin to handle talking between C# and Java, but it works great and is definitely possible.
@StoicHamster...where did you do your research to arrive at the conclusion that this would work? It sounds like a pretty good solution, but I'm just curious how you got there.
well, I knew about the AccountManager object from past Android dev work. It manages Google accounts, Facebook accounts, Twitter accounts, etc., and I suspected Ouya accounts would be handled in a similar way... but it was @Matt_Lang in another thread that clued me into the specific OUYA_ACCOUNT_TYPE constant that's necessary to get the Ouya account.
Answers
in Java-land. You also have to remember to add this permission to your Android manifest:
I'm actually using Unity, so I then had to modify the Ouya Unity plugin to handle talking between C# and Java, but it works great and is definitely possible.
Take some time and learn Designer-Friendly Programming 101.
Take some time and learn Designer-Friendly Programming 101.