Adaptive music - Looking for compatible Audio engine

I am new to developing audio for games. I am familiar with FMOD as a stand-alone audio engine, and I was very disappointed to find that Unity's "integration" of FMOD was nothing more than using their audio source, audio listener, 3d panning, and reverb zones. What I really need is the use of transitioning multiple audio files based on independent parameters (such as enemy proximity)

I have searched forums everywhere about how to use FMOD with Unity but all I can find is a 3rd party plug-in for an old build of Unity 3.42. But even if that were working I won't know if it is playable on the OUYA. I've found some plug-ins like the Audio Toolkit in Unity's asset store, but I don't think that has the capabilities I am looking for.

So does anyone know if there are any good audio engines like WWISE or FMOD that are compatible with Unity and OUYA?

Thanks

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