I am new to developing audio for games. I am familiar with FMOD as a stand-alone audio engine, and I was very disappointed to find that Unity's "integration" of FMOD was nothing more than using their audio source, audio listener, 3d panning, and reverb zones. What I really need is the use of transitioning multiple audio files based on independent parameters (such as enemy proximity)
I have searched forums everywhere about how to use FMOD with Unity but all I can find is a 3rd party plug-in for an old build of Unity 3.42. But even if that were working I won't know if it is playable on the OUYA. I've found some plug-ins like the Audio Toolkit in Unity's asset store, but I don't think that has the capabilities I am looking for.
So does anyone know if there are any good audio engines like WWISE or FMOD that are compatible with Unity and OUYA?
Thanks
Comments
So you'll have to script whatever you need yourself, unfortunately. Or hire someone to do it for you.
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