Okay New to unity... but not entirely new to C#.
Amazed that the OUYA team hasn't made it clear how Input for OUYA is suppose to be setup
with unity.
there is a bunch documentation there and tons of vage tutorials,
sure I am sure I keep digging how to do it I get right eventually.
But that's not the issue, we shouldn't have to scramble all over the web to
make a box move with the controller.
There should be a step by step video or tutorial
where is Input and OUYA plugins are explained.
Comments
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
what's needed is less bla bla bla. and go straight to the point.
Mapping keys... boom!
Scripting ... boom!
instead this guys start my my name is so and so
WHAT THE HELL do we care who they are?
:D
Just saying.
:-??
https://www.udemy.com/nocode2dgames/
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
We just need a more comprehensible guide, a lot of us had no idea there was such thing as unity.
:-?
https://www.udemy.com/nocode2dgames/
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
questions so kinda off topic but
how the hell do you make collisions between two objects?
kinda like in action script ...how would you translate this to Unity C#
if(this.hitTestObject(_root.someObject)) {do something ..... } Stuff like this would be nice.
https://www.udemy.com/nocode2dgames/
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
https://www.udemy.com/nocode2dgames/
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
very similar to Action Script and XNA
https://www.udemy.com/nocode2dgames/
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
void OnCollisionEnter( Collision col ) {
Destroy( gameObject );
}
This seems to work only if you apply it to the object you want to destroy.
What if you want to say
if( object A collides with object B ) {
destroy object B;
}
https://www.udemy.com/nocode2dgames/
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].