Free to Play limit???

I would like to port one of my games over to the Ouya, but I had a question.

Right now my game is not free on the Android and it looks like I am required to make this free on Ouya. Does Ouya set a time limit for the user to play before he has to buy or does Ouya require the user to be able to play it forever for free?

If that is the case can I limit the free version unless you buy the full version?

Comments

  • dra6onfiredra6onfire Posts: 91Member
    Ouya requires that you have some sort of free play implemented in your game. Whether that is a time limit on how long the user can play without paying, or a demo, or any other form of limited use is entirely up to you. It just has to have some free playable content. You also implement the in app purchase to unlock the full version of the game. Almost all of the code you need to do the in app purchases is included in the docs and the samples. It's pretty painless as long as you can find the avenue you want to go through for the free part. Make sure you provide the user a clear indication of how to purchase the game though. Some games have struggled because the "pay wall" was not very intuitive.
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