Okay I have to say I am new to both Ouya and Unity but I have had some success with it. I got the 2.5 platformer kit:
and at first got it with an iteration of the ouya odk for unity sometime last week. THe odd thing is, the controller xbox360(or the logitech one) wouldn't work with it in the editor but the ouya controller would more or less work with it on the Ouya box.
Well I saw this thread...
and updated the input stuff. Realy just took the player character removed the PlayerController (that was from the 2.5 kit and hacked to crap to include the other unity ouyainput stuff... ) and added the OuyaInputTester and hacked it to work with the 2.5 kit, wasn't hard. But darned if I am not lost as to why the LogitechController works great with this, but building an APK file and putting it ont he Ouya neither the ouya controller or the ps3 bluetooth one does not, is there some setting somewhere I missed? Probably the above thread is like 4 pages and its late but I swear I cannot figure out what I am doing.
Oh the odd thing too, it stopped working in the editor with my 2.5 kit when I hacked the code, and the code was from the Ouya Unity multiple controller example of the 4 little demons that you can move around, and the funny thing is before attaching that stuff to the playercontroller.cs that came with the 2.5d kit (really simple stuff) the controller worked int he editor there, then stopped but worked in ouya, tried the newer ouya input stuff and now it does work with the 2.5d kit again in editor but not in ouya... any ideas to point me in the right direction I am sure it is simple that I just missed (lots of stuff to consume when trying to dive in).
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OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
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OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].