Simplest way I can ask this question: Is there a tutorial anywhere of how to debug on the OUYA the same way you debug on an Android device? Preferably using Eclipse IDE?
When I work on apps for an Android phone or tablet I can simply plug the device into my computer and debug/run with the push of one button in Eclipse. This does not seem to work with OUYA. I don't like the idea of having to create an .apk and then manually use adb from command line to push to OUYA every time I want to test a new change. Right now I'm leaning towards just setting up a test environment on my tablet and then only using the OUYA when I'm ready to test gameplay using the controller.
Does anyone have a good system set up for debugging directly to the OUYA?
Ok thanks for the response I will try it next chance I get. I couldn't get the iap-sample-app to work that way so I went to the readme.txt file. Those instructions only show how to use adb (which I also couldn't get to work). Maybe I'll try debugging the sample game or the controller sample app.
How do you make eclipse recognize OUYA as an android device? Right now when I try to debug the controller test app it asks me if I want to create a virtual device. It's definitely plugged in, but just not getting recognized.
hey I'm having the same problem getting eclipse to recognize the device and I tries everything on the forum but still not working. I'm running windows 7 64 bit any idea?
I followed this thread's instructions and I was able to get it to run on the ouya through eclipse by right clicking on the Android project and choosing Run As -> Android Application.
Comments
<activity>
...
<category android:name="ouya.intent.category.GAME"/>
</activity>
https://github.com/ouya/docs/blob/master/setup.md
Under
Developing with the ODK
For windows 7:
forums.ouya.tv/discussion/comment/1322/#Comment_1322
Follow the instruction give by Ayrik