Hello,
I tried to run our game on Ouya which is written in plain Android SDK
Java, and when loading the graphics, we use getIntrinsicWidth() and
getIntrinsicHeight() to determine the pixel-size of that image. However,
it always returns twice the amount on the Ouya. For example, if a
graphic has 32x32 pixels, both functions return 64 instead of 32.
Any idea why this is the case?
Comments
okay thanks i will try that ;) i just read in the android docs that you can also use a folder called "drawable-nodpi", maybe this will do the trick :)