Super Painter Bros

AmazingSparckmanAmazingSparckman CanadaPosts: 344Member
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Hey there Ouya, I am working on this platform retro style game.
The game is being developed using multimedia fusion
an application similar to game maker.

It's a somewhat rip off of the old mario, sonic and adventure island;
but unique enough to be its own game. I'll be uploading a demo soon.
This is the first screen shot.

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Comments

  • cometlove1cometlove1 Posts: 32Member
    Can't wait.
  • AndreacomposerAndreacomposer Posts: 67Member
    Very nice graphycs!! compliments!! :)
    if you are looking for a composer, please contact me, listen my soundtrack on my web site
    Topic on OUYA with my works, please look my works!
     Twitter        BandCamp      Soundcloud
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    Composer of Cube and Creature and  Worm from Hell OUYA's game
    Andrea Composer
  • AmazingSparckmanAmazingSparckman CanadaPosts: 344Member
    image image
    thanks guys.

    Here are two screenshots. As i said i am going for that retro look.
  • AmazingSparckmanAmazingSparckman CanadaPosts: 344Member
    edited July 2013
    image

    image
    This is what the game looks like so far.
    Post edited by AmazingSparckman on
  • boxtropicaboxtropica Posts: 12Member
    edited July 2013
    It'd be nice if the time font was unique or different from the 'standard' font everything uses.
    I hope there are some unique features in this game that differentiate it from the generic platformer.
    Other than that it looks great. Can't wait for release!
    Post edited by boxtropica on
    "No matter where you are,  or when you are, I will always be there!" --Madoka Kaname (Madoka Magica)
  • AmazingSparckmanAmazingSparckman CanadaPosts: 344Member
    thanks for the feed back. yes you are right the font it's too generic.

    I changed it.

    image
  • pixeldriverpixeldriver Posts: 287Member

    looking good mate and brilliant to have a fellow MMF'er to the forum even if you did think i was a racist lol. Id ditch the gradium back drop as it doesn't work to great, instead how about going for background you have made with a plain one colour backdrop, i'm guessing you have used a quick backdrop.

    Another question, have you used a custom static engine? Keep us the good work.

  • AmazingSparckmanAmazingSparckman CanadaPosts: 344Member
    racist ahahhahaa.  funny stuff. Yes I am using a quick backdrop for now. I might have the background on a different layer. I'm not sure how layers behave on the ouya yet. I am using the a flaform object to get that mario 3 feel.

    The flatform object works really good, saves time too. I found some good examples on another clicker's site.

    I'll post a video in a few.
  • pixeldriverpixeldriver Posts: 287Member

    is that an after market object? Or included? Just thinking is it supported by the android runtime?

  • AmazingSparckmanAmazingSparckman CanadaPosts: 344Member
    no it actually comes with multimedia fusion 2. it's an extension by clickteam. Ya, actually most extensions work with the android export module. I was even thinking taking all my game factory games and give them a quick makeover and put them on the Ouya. There are tons of people out there with old TGF games.. some of those games are actually preaty good.

    I'm also on the google play store now.
  • pixeldriverpixeldriver Posts: 287Member
    Ah cool that's good news then. I've got a about 4 games that will be out before Kill Khaos as that one is massive!
  • AmazingSparckmanAmazingSparckman CanadaPosts: 344Member
    image

    You use MMF1? I still got the games factory and Klik and play there somewhere. lol
  • pixeldriverpixeldriver Posts: 287Member
    Haha lol at Klik n Play, it's what got me into it. No I have MMF2 Developer edition
  • AmazingSparckmanAmazingSparckman CanadaPosts: 344Member
    Developer Edition .. fancy.

    oh yeah klick and play and CnC which was click and create lol. That was a while back.

    Do you have the android export module yet?
  • pixeldriverpixeldriver Posts: 287Member
    Nah mate, ain't buying it till they add IAP support. Soon as that's fixed I'll be spending my £59 on it
  • AmazingSparckmanAmazingSparckman CanadaPosts: 344Member
    yes, there are a few bugs. For android.. google play store.. it works perfect. I got my first android game out there.
  • pixeldriverpixeldriver Posts: 287Member
    For free or you charging?
  • AmazingSparckmanAmazingSparckman CanadaPosts: 344Member
    No it a paid app. well $0.99

    I am going to release another android game this week.

    image
  • AndreacomposerAndreacomposer Posts: 67Member
    looks funny, dude!! :)

    i like it! :D
    if you are looking for a composer, please contact me, listen my soundtrack on my web site
    Topic on OUYA with my works, please look my works!
     Twitter        BandCamp      Soundcloud
    image          image           image
    Composer of Cube and Creature and  Worm from Hell OUYA's game
    Andrea Composer
  • zouzzzzouzzz Posts: 22Member
    Look's great.

    Only On OUYA ?
    398894ouya.png
    - Dev - Hacks - Applications - Games - Demos -
  • pixeldriverpixeldriver Posts: 287Member
    Yeah dude make it an Ouya Exclusive
  • zouzzzzouzzz Posts: 22Member
    edited July 2013
    Yes make it exclusive.
    Post edited by zouzzz on
    398894ouya.png
    - Dev - Hacks - Applications - Games - Demos -
  • pixeldriverpixeldriver Posts: 287Member
    I think even if its on PC and then Ouya it's still ok, just a PC version and one console specific one for Ouya.
  • AmazingSparckmanAmazingSparckman CanadaPosts: 344Member
    Indie games on pc, yes, true, a lot of those smaller games are always in flash game websites.
    like addictive games and others. New grounds launched Castle Crashers on xbox360.

    Super Painter Bros I would say exclusive. The question is do we have any intensive from ouya to release more exclusives? 


  • pixeldriverpixeldriver Posts: 287Member
    That would be cool, I would think you would get a little more visibility.
  • AmazingSparckmanAmazingSparckman CanadaPosts: 344Member
    So you are making your game in Multimedia Fusion? The karamagedom game.

    or are you working with any other game engine?

    I have been looking at all the game engines, that Corona looks promising and game maker looks... ok.

    I dono about that monogame thingy.

    I am telling you man Mutimedia Fusion is the easiest way to put a game together. I say if you have all your graphics ready to go you could do a full game in two days.

    I could put together a mini game in a couple of hours with MMF2

  • pixeldriverpixeldriver Posts: 287Member
    edited July 2013
    Yeah all in Multimedia Fusion 2 but we also use sketch up Pro for 3D models. It can be nice and quick to make things yeah but I got big game feaver lol. My game has around 20 cars and will have 6-7 environments, all having to be designed in 3D so It's a monster of a game. The games vehicle handling engine has taken around 2 years to get right I don't mind game maker, very good for making scrolling shoot em ups.
    Post edited by pixeldriver on
  • AmazingSparckmanAmazingSparckman CanadaPosts: 344Member
    sounds good. Making models I gotta say Maya is probably the best way to go, isn't sketchup pro a free google 3d editor? I know I started with 3D studio Max a while back ago. now it's renamed to 3DSMax.

    So you are using a DirectX object for the 3D models or are you just going to make sprites?
  • GoldiLocksGoldiLocks Posts: 75Member
    love the art
    OOOOOUUUUUYYYYYAAAAA!!!!!
  • pixeldriverpixeldriver Posts: 287Member
    I can't get to grips with the usual 3D modelling program's like 3D Studio Max so always used sketch up from time to time, no the pro version is something you pay for as my artist has it. Sketch up is for buildings primarily but that's what I'm using it for anyway. I'm actually making sprites from the 3D models because as you know MMF doesn't do 3D really. It's a lot of messing about but I like the 3D look with 2D sprites.
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