How come new games get virtually no exposure on the OUYA store front, while launch games are hogging all the limelight?
Doesn't seem right to me. It's great for the developers behind the launch titles, but are new OUYA developers right to be concerned about this?
Comments
I made the OUYA exclusive games Cube and Creature and Hellworm!
evgiz.net
Sure I just over dramatised...see why?
Games go to the sand box first.
You are also aware that you can scroll sideways, right?
https://www.udemy.com/nocode2dgames/
I made the OUYA exclusive games Cube and Creature and Hellworm!
evgiz.net
Order games by
Games by likes
Games by date
Games by suckieness
Games by terribleness
https://www.udemy.com/nocode2dgames/
I made the OUYA exclusive games Cube and Creature and Hellworm!
evgiz.net
I guess that's to counteract the loss in visibility games had when before they would shift from sandbox into the genre categories.
Take some time and learn Designer-Friendly Programming 101.
https://www.udemy.com/nocode2dgames/
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All games are in the store, its just not all of them are listed in view, you have to either search by name or look up by genre to find them.
I do believe the genre category needs to be on the top instead of at the bottom.
Its getting better, you still have to dig just to find imech online though.
Also, I don't mind the dev playlists, but they do seem a little redundant since many devs picked the same games. They're also maybe a little too prominent. Having to scroll almost to the bottom of the page to get to genres seems bad.
Take some time and learn Designer-Friendly Programming 101.
Instead there should be a page for each.
https://www.udemy.com/nocode2dgames/
They should do what google play does, they have a description of the game, as well as a description of what was updated (a change log of sorts).
Better yet, each gamer should be able to create a basic interest profile ("I like: platformers, racing games. I don't like: fighting games, puzzle games") which would filter the items featured in the store (outside of the curated sections, of course). This way, games can get directly to the players who are most likely to enjoy them.
There could also be a specialized category for each player called "Great Games Outside Your Wheelhouse" where all the highest-ranked titles from genres the player isn't interested in are bundled, so they can still discover a breakout hit, or when they're specifically looking for something different than what they're used to playing.
I get, and share, the frustration, but in the end we just have to be patient and let the OUYA team figure it out. It will take time, but we can be certain that they are listening.
Nope, that is not what the main store is for. The store should showcase more than just the top games. It should allow players to access the full diversity of games, and display proudly the indie spirit of the developer base. Curating for "polish" is a dangerous proposition. Let the "likes" of players determine visibility and ranking, as it is now, and make it easy for players dig to discover the "unpolished" gems, rather than send them to another part of the interface, or imply that the Sandbox is only for developer peer review.