07-08 06:04:07.712: I/Unity(3118): OuyaUnityPlugin.InitializeTest: m_test is null
07-08 06:04:07.712: I/Unity(3118): InitializeTest: Unity has initialized, constructing TestOuyaFacade
07-08 06:04:07.712: I/TestOuyaFacade(3118): TestOuyaFacade.Init(310a8f51-4d6e-4ae5-bda0-b93878e5f5d0);
07-08 06:04:07.712: V/OUYAF(3118): ODK version number: 62
07-08 06:04:07.712: I/TestOuyaFacade(3118): OuyaFacade.init(context, 310a8f51-4d6e-4ae5-bda0-b93878e5f5d0);
07-08 06:04:07.712: I/Unity(3118): OuyaUnityPlugin.InitializeTest: OuyaGameObject send SendIAPInitComplete
07-08 06:04:07.722: W/dalvikvm(3118): Invalid indirect reference 0x418575c8 in decodeIndirectRef
07-08 06:04:07.722: E/dalvikvm(3118): VM aborting
07-08 06:04:07.722: A/libc(3118): Fatal signal 11 (SIGSEGV) at 0xdeadd00d (code=1), thread 3142 (UnityMain)
I had the game running initially on Ouya (which, itself took a few hours initially).
I then went to work on some build scripts (not touching plugin or runtime code) and I've had this error ever since - I'm about 8 hours into it now.
I've tried about everything I can think of - scrubbing all plugins, deleting & reimporting all the Ouya plugin assets, some changes to the plugin code itself. But the error is following me around like a little lost puppy dog that won't go home.
I'm a fairly experienced Android / Java / Unity / Unity Plugins / Console/Xbox dev but it's still possible I'm missing something stupidly stupid. Any ideas on tracking it down == greatly appreciated == free beer on me*.
* Offer not good in real life **
** Offer actually good in real life if in Seattle
Comments
Take some time and learn Designer-Friendly Programming 101.
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
Deleted both plugins and editor (to make 100% there's no remnants of other plugins hanging around)
Recompiled the two .jar files with the compile plugin and compile java buttons.
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].