Any ideas? - Invalid indirect reference 0x418575c8 in decodeIndirectRef

07-08 06:04:07.712: I/Unity(3118): OuyaUnityPlugin.InitializeTest: m_test is null
07-08 06:04:07.712: I/Unity(3118): InitializeTest: Unity has initialized,  constructing TestOuyaFacade
07-08 06:04:07.712: I/TestOuyaFacade(3118): TestOuyaFacade.Init(310a8f51-4d6e-4ae5-bda0-b93878e5f5d0);
07-08 06:04:07.712: V/OUYAF(3118): ODK version number: 62
07-08 06:04:07.712: I/TestOuyaFacade(3118): OuyaFacade.init(context, 310a8f51-4d6e-4ae5-bda0-b93878e5f5d0);
07-08 06:04:07.712: I/Unity(3118): OuyaUnityPlugin.InitializeTest: OuyaGameObject send SendIAPInitComplete
07-08 06:04:07.722: W/dalvikvm(3118): Invalid indirect reference 0x418575c8 in decodeIndirectRef
07-08 06:04:07.722: E/dalvikvm(3118): VM aborting
07-08 06:04:07.722: A/libc(3118): Fatal signal 11 (SIGSEGV) at 0xdeadd00d (code=1), thread 3142 (UnityMain)

I had the game running initially on Ouya (which, itself took a few hours initially).
I then went to work on some build scripts (not touching plugin or runtime code) and I've had this error ever since - I'm about 8 hours into it now.

I've tried about everything I can think of - scrubbing all plugins, deleting & reimporting all the Ouya plugin assets, some changes to the plugin code itself.  But the error is following me around like a little lost puppy dog that won't go home.

I'm a fairly experienced Android / Java / Unity / Unity Plugins / Console/Xbox dev but it's still possible I'm missing something stupidly stupid.  Any ideas on tracking it down == greatly appreciated == free beer on me*.
* Offer not good in real life **
** Offer actually good in real life if in Seattle 

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