I am looking at the sample IAP app and am a bit confused. At the top of the activity file it has the comment:
/**
* Log onto the developer website (you should have received a URL, a username and a password in email)
* and get your developer ID. Plug it in here. Use your developer ID, not your developer UUID.
* <p/>
* The current value is just a sample developer account. You should change it.
*/
When I look on my developer portal I only see a 'developer UUID' which it specifically tells me not to use. Is there a separate developer id, or is the UUID the one that I should use?
Second, is the 'APPLICATION_KEY' that is referenced in the sample supposed to be set to the contents of the binary 'key.der' file that I can download for my application?
Finally while looking for information about the developer id, I find numerous references to a 'OuyaGameObject' which takes the id, yet I cannot find that object anywhere in the sample code or the documentation.
Can anyone shed some light?
Thanks.
Comments
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].