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carmineg
Posts: 102Member
My game was hashing passwords using SHA512. This worked on all platforms, however, it always is null on OUYA. According to Unity, it's on the compatibility list:
http://docs.unity3d.com/Documentation/ScriptReference/MonoCompatibility.html
System.Security.Cryptography.SHA512 crypto = System.Security.Cryptography.SHA512Managed.Create();
MD5 works...
System.Security.Cryptography.MD5CryptoServiceProvider crypto = new System.Security.Cryptography.MD5CryptoServiceProvider();
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