Cryptography SHA512 always null

carminegcarmineg Posts: 102Member

My game was hashing passwords using SHA512. This worked on all platforms, however, it always is null on OUYA. According to Unity, it's on the compatibility list:

http://docs.unity3d.com/Documentation/ScriptReference/MonoCompatibility.html

System.Security.Cryptography.SHA512 crypto = System.Security.Cryptography.SHA512Managed.Create();

MD5 works...

System.Security.Cryptography.MD5CryptoServiceProvider crypto = new System.Security.Cryptography.MD5CryptoServiceProvider();


Quintet: a cooperative scifi game where players control the same ship through 5 roles - Captain, Helm, Tactical, Engineering & Science.


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