I haven't seen much talk about post-release patching in the Ouya marketplace, other than that it was planned to be possible.
Firstly, is it in fact possible?
Secondly, how is it done? Is the patch stored separately from the main APK, or is the APK entirely replaced by the new version?
Ideally, I'd like for this scenario to the the case (which it *is not* on the 360 and PS3):
1. We release our game.
2. We update our game with a patch.
3. A user downloads the game for the first time and receives the updated version automatically without having to download the patch separately.
Please, please, please.
Comments
Thanks!
Whenever a new user downloads your game, they will always get the latest version as of that moment. One extra thing Ouya does that I like (not even Google Play does this), is that users are actually forced to update if they have an old version. The Play button is replaced with an Update button when their APK is older than the latest APK on the server. So, users are unable to run old versions of your game without resorting to hackery.
Take some time and learn Designer-Friendly Programming 101.
Thank you for the good news, StoicHamster, and for such a clear and helpful answer. *internet handshake*