Discussions
Activity
Home
›
General Development
›
Unity on OUYA
Sign In
·
Register
Howdy, Stranger!
It looks like you're new here. If you want to get involved, click one of these buttons!
Sign In with OUYA
Register
Sign In with OUYA
Sign In
Register
Categories
Recent Discussions
Activity
Participated
Unanswered
41
Categories
3.8K
All Categories
54
Announcements
646
Games
92
Bug Reporting - Games
887
General Discussion
1.3K
General Development
29
Adobe Air on OUYA
1
Adventure Game Studio on OUYA
82
Clickteam Fusion on OUYA
0
Cocos2D on OUYA
10
Construct2 on OUYA
9
Corona on OUYA
6
Custom Engine on OUYA
25
GameMaker on OUYA
2
Goo on OUYA
9
HTML5 on OUYA
2
ImpactJS on OUYA
6
Marmalade on OUYA
19
MonoGame on OUYA
9
Unreal on OUYA
1
ShiVa on OUYA
693
Unity on OUYA
1
Wave on OUYA
0
ZGameEditor on OUYA
107
Native Development
442
ODK (OUYA Developer Kit)
340
OUYA Hardware
Detect running on Ouya platform
gary_bbgames
Posts:
14
Member
July 2013
in
Unity on OUYA
Hey guys,
My game will be running on iOS, Android, Win Phone 8 and Ouya. On the mobile devices I will have a PLAY button that the user needs to press but on Ouya I want to have "PRESS O".
How can I tell if I'm running on Ouya in code?
Cheers.
Comments
KonajuGames
Posts:
560
Member
July 2013
I believe
@tgraupmann
added a IsRunningOnOuya() function or similar a while back.
carmineg
Posts:
102
Member
July 2013
There is a function Tim put it there because I asked
:)
OuyaSDK.IsOuya()
Quintet
: a cooperative scifi game where players control the same ship through 5 roles - Captain, Helm, Tactical, Engineering & Science.
gary_bbgames
Posts:
14
Member
July 2013
Ah lovely, cheers guys. That's good then
:)
Sign In
or
Register
to comment.
Comments