Use the link "update notifications" in my signature below to get updates and notified when updates happen. 1.0.1.9 is the latest. For some reason the build process didn't pick up my files.
hmm "You open the entire checkout in Unity", please explain this step as I normally just import a unitypackage like they talked about in the docs, I have no OUYA menu in unity yet.
Okay so you clone the github url to an empty folder. And then open Unity and open an existing project from that folder. Or if Unity is already open File->Open Project and open the folder that you cloned.
that didnt work 100% I got errors? but I can run some of the examples.
Assets/Unity Project Ouya workingcopy/Assets/Ouya/Examples/Scripts/OuyaShowJavaScript.js(4,5): BCE0018: The name 'OuyaSDK.IPauseListener' does not denote a valid type ('not found').
Assets/Unity Project Ouya workingcopy/Assets/Ouya/Examples/Scripts/OuyaShowJavaScript.js(7,5): BCE0001: The class 'OuyaShowJavaScript' already has 'UnityEngine.MonoBehaviour' as its super class.
I imported the 1.0 that had the packages and no errors and is working.
Can you tell me how to fix the github issue, I am using Sourcetree and the path I have is https://github.com/ouya/ouya-unity-plugin. But I get all kinds of errors when I bring it into unity, and I have not Ouya menu , am I missing somthing?.
The project moved to github, where you open the entire checkout and use the menu to export Core. That's how you get the old package that you're used to.
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https://devs-ouya-tv-prod.s3.amazonaws.com/odk/odk-1.0.0.zip
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
I having same problem, with the unity packages missing from ouya-unity-plugin github?
how do I fix this?
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
I am new to ouya with github.
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
I never got a OUYA menu, lots of errors and warnings. its imported.
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
that didnt work 100% I got errors? but I can run some of the examples.
Assets/Unity Project Ouya workingcopy/Assets/Ouya/Examples/Scripts/OuyaShowJavaScript.js(4,5): BCE0018: The name 'OuyaSDK.IPauseListener' does not denote a valid type ('not found').
Assets/Unity Project Ouya workingcopy/Assets/Ouya/Examples/Scripts/OuyaShowJavaScript.js(7,5): BCE0001: The class 'OuyaShowJavaScript' already has 'UnityEngine.MonoBehaviour' as its super class.
etc
I am running unity 4.1
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
Can you tell me how to fix the github issue, I am using Sourcetree and the path I have is
https://github.com/ouya/ouya-unity-plugin. But I get all kinds of errors when I bring it into unity, and I have not Ouya menu , am I missing somthing?.
Thanks for your help
greatly appreciated.
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
thanks again for your help.
https://www.udemy.com/nocode2dgames/
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].