Have been porting my game Retro Racing to OUYA. Looking good so far, only have the in-app-purchase to implement and should be ready to launch in a week or so...
Yep, it's slightly different to the iPad version; still has the 2 player mode, but it's side-by-side (player one on the left hand side of the screen, player 2 on the right hand side). Runs really well, getting a rock steady 60 frames per second on my OUYA, nice and responsive to play on a joypad, vs, on a touch screen.
Just have the IAP to add now, and then it's good to go. :)
It's out now! Does have much visibility on the OUYA store front though. They've not even put it in the category I selected (racing). It only appears at the very end of the sandbox section (last section at the bottom of screen).
All the launch games are getting mega visibility, but very little for new games. New OUYA developers beware!
Probably it has to be downloaded or played a certain number of times before it gets out of the sandbox.
Just tried your game, it's a nice game and it runs very smoothly, but to me the demo seemed way too short and too easy. Two player mode is probably more fun though. A few comments: - add volume control (my monitor only has only very loud to even louder setting and I play most games mute unless they have volume contol). - from what I saw, all your tracks have the same color scheme. You could make your game look so much more interesting by having a different color palette per track.
Comments
Any exclusive content for the mighty Ouya?
Just tried your game, it's a nice game and it runs very smoothly, but to me the demo seemed way too short and too easy. Two player mode is probably more fun though. A few comments:
- add volume control (my monitor only has only very loud to even louder setting and I play most games mute unless they have volume contol).
- from what I saw, all your tracks have the same color scheme. You could make your game look so much more interesting by having a different color palette per track.
https://www.udemy.com/nocode2dgames/