It looks like you're new here. If you want to get involved, click one of these buttons!
Hi, I have a problem with our game. I've started developing it with unity 3.5 and now after I received my OUYA switched to unity 4.1.
My problem now is after I tweaked many things to get more performance, the frame rate just steadily drop without anything happening really. It's a dual-stick spaceshooter so yes there's usually lots of meshes, shots and particles but I tuned those down a lot.
When I start a level I have about 60 fps and for testing I now have only two enemies spawning and you own ship. After a while (this varies from try to try) it jsut steadily drops down to 20 or even 15 fps and I have no idea why. I'm just flying around and not shooting or anything.
I tried several things but I don't really know how to go on about testing it.
What kind of info would you guys need to help me or give me pointers where to look?
I have some particle system in the background but they are disabled for now. The player ship has an engine particle system. There's a background image that's not moving atm. I don't know what else to try....
I only get these performance drops on the OUYA.