Crashes on Android (needs to work on Android devices and OUYA also)

carminegcarmineg Posts: 102Member
My game needs to work on OUYA and regular Android devices also. I just got a crash report from someone using a Galaxy SII. I really am not sure where to start. Some forums mentioned the AndroidManifest.xml (which is black magic to me). 

Any ideas what is causing the below to happen?  
- This seems to work fine on my Nexus 7.
- For the google play store, I compiled using version 11 (3.0)

java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.AwesomeApps.Quintet/com.AwesomeApps.Quintet.OuyaUnityApplication}: java.lang.ClassNotFoundException: com.AwesomeApps.Quintet.OuyaUnityApplication

at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1892)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1993)
at android.app.ActivityThread.access$600(ActivityThread.java:127)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1159)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:137)
at android.app.ActivityThread.main(ActivityThread.java:4507)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:511)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:790)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:557)
at dalvik.system.NativeStart.main(Native Method)
Caused by: java.lang.ClassNotFoundException: com.AwesomeApps.Quintet.OuyaUnityApplication
at dalvik.system.BaseDexClassLoader.findClass(BaseDexClassLoader.java:61)
at java.lang.ClassLoader.loadClass(ClassLoader.java:501)
at java.lang.ClassLoader.loadClass(ClassLoader.java:461)
at android.app.Instrumentation.newActivity(Instrumentation.java:1026)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1883)


Quintet: a cooperative scifi game where players control the same ship through 5 roles - Captain, Helm, Tactical, Engineering & Science.


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