My game needs to work on OUYA and regular Android devices also. I just got a crash report from someone using a Galaxy SII. I really am not sure where to start. Some forums mentioned the AndroidManifest.xml (which is black magic to me).
Any ideas what is causing the below to happen?
- This seems to work fine on my Nexus 7.
- For the google play store, I compiled using version 11 (3.0)
java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.AwesomeApps.Quintet/com.AwesomeApps.Quintet.OuyaUnityApplication}: java.lang.ClassNotFoundException: com.AwesomeApps.Quintet.OuyaUnityApplicationat android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1892)at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1993)at android.app.ActivityThread.access$600(ActivityThread.java:127)at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1159)at android.os.Handler.dispatchMessage(Handler.java:99)at android.os.Looper.loop(Looper.java:137)at android.app.ActivityThread.main(ActivityThread.java:4507)at java.lang.reflect.Method.invokeNative(Native Method)at java.lang.reflect.Method.invoke(Method.java:511)at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:790)at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:557)at dalvik.system.NativeStart.main(Native Method)Caused by: java.lang.ClassNotFoundException: com.AwesomeApps.Quintet.OuyaUnityApplicationat dalvik.system.BaseDexClassLoader.findClass(BaseDexClassLoader.java:61)at java.lang.ClassLoader.loadClass(ClassLoader.java:501)at java.lang.ClassLoader.loadClass(ClassLoader.java:461)at android.app.Instrumentation.newActivity(Instrumentation.java:1026)at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1883)
Quintet: a cooperative scifi game where players control the same ship through 5 roles - Captain, Helm, Tactical, Engineering & Science.
Comments
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].