(I'm using LibGDX nightlies from yesterday, as well as the GDX Controller jar)
I successfully ported a game I made last year with almost no hassle. Audio works, the buttons work as expected, however pressing the "A" button on the controller closes the game, regardless of what screen I am at.
I don't believe it's a crash, I'm pretty sure Ouya is closing the game because I need to override some behaviour, but I'd love to get some help as to what to override.
Thanks!
Comments
Sounds like this may be relevant but I'm at work ATM so can't do much more digging.