Tim I tried the set resolution example and what happens is I do not get full screen.So using the example if I set the screen to 720p it becomes like 1/4 screen upper left. Same with 480. it doesn't stretch it or anything to fill the screen?
Any idea why?
Also when we made Xbox stuff (XNA) we could set the resolution to "anything" basically, and it would stretch etc to fit the screen. can I set my unity resolution to say 640x360 and still have it display full screen?
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OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].
Screen.SetResolution(1280, 720, true);
OUYA Inc | Android Developer
Skype: tgraupmann_prey
http://github.com/ouya/docs
http://github.com/ouya/ouya-sdk-examples
Check out the latest docs for your game engine: [setup] [adobe air] [android] [clickteam fusion] [construct 2] [corona] [libGDX] [game maker] [html5] [marmalade] [monogame] [unity] [unreal]
Use caution when setting [persistent wireless mode].