Suggestions for Ouya

This is less of a feature thing (some are) and more of an important fixes/changes for a successful general market release.

I recently received my Ouya and hooked it up and I noticed a couple of issues. Some of them were very big issues that I think when the general public purchase the product will take issue to:
  1. It should fit your monitor/tv screen right out of the box. I know you can change settings on your tv to make it fit and not cut off content, but when it hits stores like Bestbuy the average user isn't going to want to go through that trouble and then have to switch it back to use anything else hooked up to their tv. Not only should there be settings in the settings menu that work for this, but it should either be part of the setup easy to use system you have when you first set it up and it steps you through syncing the controller and logging in or just auto detect which would be even better. I know it sounds silly but this is a huge downside and will quickly make the average consumer frustrated or look down upon what could be an amazing product.
  2. Re-skin the settings menu. This may be something you are working on, but you basically have the android settings menu and although practical most users don't want to dig through that. Maybe you could have a link to all that if the hard core wants it, but you should really re-skin it to fit in with the beautiful design of the rest of your menus and be a lot simpler. When going into settings it looks super out of place and makes the product look less professional as well as there being enough things to confuse some. Plus anyone with an android phone will laugh at the fact you blew up/stretched the android settings menu.
  3. Make a native Twitch app. This one may not be possible as it may be up to Twitch and we can see from them taking forever to release an app on xbox they won't do this in a timely matter, but much like the settings the twitch app just being blown up on a 55 inch tv looks really silly. Not to mention when using it I had issues with it even loading a stream on wifi at my friends house, when my phone loaded it fine. Making it native wouldn't only make it prettier but you could change things like resolution which you can't click up to on the direct port and you can on your Android phone. I know me along with lots of others love using Twitch and would love to watch LoL competitions on this as there aren't many TV options for doing so; besides Xbox which you need to pay for live in order to use it. I think people would at least buy a $99 device to do this especially since most devices like Roku, AppleTV... don't do this and are priced the same. If you offered some of the many video streaming apps (which it looks like you will) as the others you would at least sell units for that.
  4. This isn't a big deal and is for sure an eventually thing, but I would love to see a browser port. Many of the current consoles (Xbox, PS3, Wii) all have browsers and since Ouya runs on android and there are several very good android browsers as well as Webkit I would love to see a controller easy to use browser brought to Ouya eventually.
  5. With the recent announcement at Google I/O of Google’s game services API it will probably be something your team will want to start looking at/working on if there is any way to integrate it into the console more then just developers using the api. Then the age old "Do you have a friends list system" question won't be an issue because you can simply use what Google has done.
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Comments

  • DreamwriterDreamwriter Posts: 768Member

    1 is up to game developers, they shouldn't be putting any content near the edge of the screen where it can be cut off by TV sets.  All consoles act this way.

    2 is the "Advanced" menu, there's a reason it's called "Advanced".  It's not something most users should ever need, so I think reskinning that should be a VERY low priority.

    3 isn't up to OUYA, it's up to the makers ot the Twitch app

    4 there is a browser, it's in Make->Software.  It's just the standard Android browser, though

    5 Friends and other online stuff have been announced as a post-launch feature by OUYA.  The OUYA isn't Google approved so will not be able to use Google Game Services

  • SpexSpex Posts: 6Member

    1 is up to game developers, they shouldn't be putting any content near the edge of the screen where it can be cut off by TV sets.  All consoles act this way.

    2 is the "Advanced" menu, there's a reason it's called "Advanced".  It's not something most users should ever need, so I think reskinning that should be a VERY low priority.

    3 isn't up to OUYA, it's up to the makers ot the Twitch app

    4 there is a browser, it's in Make->Software.  It's just the standard Android browser, though

    5 Friends and other online stuff have been announced as a post-launch feature by OUYA.  The OUYA isn't Google approved so will not be able to use Google Game Services

    Actually, on that last one I think you're wrong. Google's new Play games services don't just work on Android. They are also available on iOS. This implies the APIs can be used outside of the Android ecosystem. Give that I don't think there's a reason it can't be used on a non-Google approved device.
  • KonajuGamesKonajuGames Posts: 560Member
    There are also RESTful APIs for the games service if the Android packages cannot be used.  You definitely won't be able to use the anti-piracy feature as that requires the game be purchased from Google Play, and you will have to sign in with a Google account rather than your OUYA account.  Apart from that, use of the game services should definitely be possible.
  • MusicMonkey5555MusicMonkey5555 Posts: 7Member
    edited May 2013
    Ok so found the browser and it seems to work fine just figured it would be under play or something not make. So I guess just move it. Also it is cut off.

    As far as things being cut off this is the case for several games including ones that were faved and isn't really that way for all consoles. It isn't a matter of not putting content off the screen it is overscan compensation (http://en.wikipedia.org/wiki/Overscan) that is what I am referring to. Even within the advanced settings window the far right text is very close and partially cut off. It's the case in the twitch app, in Flashbot 3D and much more. This isn't something an app developer deals with it is something the actual console deals with. Same reason the Xbox fits stuff to your tv, but when you plug in a PC to your tv stuff gets cut off. Most content in most games is in the center so it isn't super noticeable but every once in a while you will get a full screen image or some menus or text that is cut off.

    The setting for it in advanced doesn't seem to do anything and in order to fix it you must change a setting for your tv this isn't the case on any other console I have used.

    There is an entire discussion here: http://forums.ouya.tv/discussion/118/overscan
    about it, but this really isn't something developers or users should have to deal with.

    I suppose the fact that most of the settings users will need to use are in the manage menus and the Android settings menu is in advanced makes it not a big deal it isn't skinned. So I guess they could hold off on that, now that I look at it more. If they ever did get a chance though they could probably do it without needed to really make that many changes and it would just give it a little more fit and finish. For instance when you are under Network and click Y it goes into it and there is no advanced. Plus I am sure there will be other cases like this. Not a big deal I really think the main game breaker for people will be the over-scan issues, and that is the main thing I wanted to bring up here.
    Post edited by MusicMonkey5555 on
  • MusicMonkey5555MusicMonkey5555 Posts: 7Member
    As someone brought up in the over-scan post even if they just did what boxy did, it would be better than what it is now. Ideally though it would just work like other consoles do.
  • MusicMonkey5555MusicMonkey5555 Posts: 7Member
    edited May 2013
    Oh and as for 3 that is pretty much what I figured and what I put in my post, but if there is any way to speed that process up as twitch is pretty slow with that or take it on themselves by setting up a team for it and in the future could move onto other streaming apps. Obviously either way they would need the ok from twitch and to work closely with them. I just know it would greatly be in their benefit.
    Post edited by MusicMonkey5555 on
  • AyrikAyrik Posts: 429Member
    Xbox does not fit things to your TV. It employs overscan compensation just as mentioned above and in the other topic. It would be really nice and simple for the OS to handle this and apps just get that setting and use it appropriately. But, that's not currently how it works or probably ever will.
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  • SpoonThumbSpoonThumb Posts: 426Member
    This is less of a feature thing (some are) and more of an important fixes/changes for a successful general market release.

    I recently received my Ouya and hooked it up and I noticed a couple of issues. Some of them were very big issues that I think when the general public purchase the product will take issue to:
    1. It should fit your monitor/tv screen right out of the box. I know you can change settings on your tv to make it fit and not cut off content, but when it hits stores like Bestbuy the average user isn't going to want to go through that trouble and then have to switch it back to use anything else hooked up to their tv. Not only should there be settings in the settings menu that work for this, but it should either be part of the setup easy to use system you have when you first set it up and it steps you through syncing the controller and logging in or just auto detect which would be even better. I know it sounds silly but this is a huge downside and will quickly make the average consumer frustrated or look down upon what could be an amazing product.
    Actually with the Overscan, the O in OUYA in the main menu is meant to be off the side of the screen. It's an aesthetic choice OUYA did on purpose. Unfortunately, despite it being pointed out to OUYA that this would just confuse people, they've stuck with it, and lo and behold, it has caused a whole bunch of people to spend hours trying to "fix" something that isn't broken.

    Not saying there is never any overscan (I've seen it on the OUYA on multiple TV's), but the actual menu and UI elements are all the recommended 10% away from the screen edge, and the developer guidelines suggest that all UI elements within games should likewise be 5% to 10% away from the edges so that it is never a problem. If the active menu items are actually off screen, then that's a more serious problem




    1. etc.

    2. Re-skin the settings menu. This may be something you are working on, but you basically have the android settings menu and although practical most users don't want to dig through that. Maybe you could have a link to all that if the hard core wants it, but you should really re-skin it to fit in with the beautiful design of the rest of your menus and be a lot simpler. When going into settings it looks super out of place and makes the product look less professional as well as there being enough things to confuse some. Plus anyone with an android phone will laugh at the fact you blew up/stretched the android settings menu.
    I actually really like having the stock android for the settings. No faffing around with stupid custom UI's and things being all shifted around and in hard to find places. 99% of users are not going to need to go into the settings, but having them all there in a standard, usable and familiar format is great for developers like me, or people who want to tinker

  • s_ds_d Posts: 16Member
    Not saying there is never any overscan (I've seen it on the OUYA on multiple TV's), but the actual menu and UI elements are all the recommended 10% away from the screen edge, and the developer guidelines suggest that all UI elements within games should likewise be 5% to 10% away from the edges so that it is never a problem. If the active menu items are actually off screen, then that's a more serious problem

    No, they are not... in fact, it's the very setting menus themselves which are not!  Also, the browser suffers the problem as well (the address bar is cut off almost completely).  It is a big problem.  All of the skinned menus are fine, but the native menus are overscanned and unusable.
  • AyrikAyrik Posts: 429Member
    Neither of those (advanced settings and browser) have been skinned yet and cannot be criticized until the console is released. The browser is also in the developer section so it probably shouldn't be criticized at all.
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  • MusicMonkey5555MusicMonkey5555 Posts: 7Member
    It's in the developer section simply because it seems to be were discussion on how they can IMPROVE it is going on. My first place to go was the kickstarter page since me and others figure since that is where we gave them money that is where they would look. It seems they read there and made updates, but didn't directly comment like they do here, on twitter and reddit.

    I didn't mean to make it sound like I'm saying it sucks, it has a lot of potential. I simply wanted to point out some major issues consumers will have with it and where they should pull their focus and the money that me and many others have pledged to see this succeed. People seem to be getting very defensive about it. I understand this stuff is under development and will be very rough since this is a test, but I also understand the consumer release date is coming close and if someone goes into a store to try it or buys one and goes to use twitch app or into something else they will want to use and can't even use it because stuff is cut off it will be a major issue. If issues arise that make it unusable, seem sluggish or just an unpolished experience this will tank and the millions raised will be all for none. I want to see this succeed that is why I wanted to point out things that they need to work on.

    As for your comment Ayrik "Neither of those (advanced settings and browser) have been skinned yet and cannot be criticized until the console is released." I am criticizing them now so when it's released it isn't an issue. Better now on a forum then in mass media and consumer talk making people not purchase them and the console to fail. That is why constructive criticism is good to have so it can be fixed before it really matters.

    Only reason I really brought up the settings menu was because some of the things in there are sort of needed to use the console. Plus there is often some menu that pops up that just looks very out of place and you can tell is from default android so it is also sort of a general comment about that issue. If they are moved out and skinned and they keep it default much like SpoonThumb said keeping them default is kind of nice simply because they are easy to get to, cause it's something we all know.  That and when I said skinning they would have to do what samsung did with the S4 where it is a mess to find stuff. Even just making the icon fit their orange theme better, making it not partially off screen and then add some more shading to it. Simple little changes visually, but not organization wise to make it fit in. It doesn't have to be drastic.
  • AyrikAyrik Posts: 429Member
    I agree but it has been mentioned so many times already it could have just been tacked on to those threads. But you are right and people need to voice their opinions and suggestions or nothing changes.
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  • PiersPiers Posts: 680Member
    We're working on safe zone btw, just fyi (including advanced and browser).  Keep feedback coming :)
  • MusicMonkey5555MusicMonkey5555 Posts: 7Member
    Awesome Piers thanks for the info!
  • ItsJustACItsJustAC London, EnglandPosts: 66Member
    The integrated OUYA stock browser need to be replaced with something a lot better i.e. Chrome or the new Opera. With that, more thought put into the navigation/controls to make it intuitive.

    Not so good browsers on consoles has always been one of my pet hates, and this platform, especially being Android based could do much better.

    Not only will an improvement make the general web surfing experience better. It will open the door for HTML5 games and so on, which would be nice to play on this console.
  • ItsJustACItsJustAC London, EnglandPosts: 66Member
    I also agree that some of the non-skinned menus do need improvement and to be fit into the overall UI design language. It was a little strange seeing the mobile phone like interface.

    I haven't had much time with the console yet, but I did notice the overcan confusions/issues too, so yeah that should be addressed for sure.
  • SpoonThumbSpoonThumb Posts: 426Member

    I didn't mean to make it sound like I'm saying it sucks, it has a lot of potential. I simply wanted to point out some major issues consumers will have with it and where they should pull their focus and the money that me and many others have pledged to see this succeed. People seem to be getting very defensive about it. I understand this stuff is under development and will be very rough since this is a test, but I also understand the consumer release date is coming close and if someone goes into a store to try it or buys one and goes to use twitch app or into something else they will want to use and can't even use it because stuff is cut off it will be a major issue. If issues arise that make it unusable, seem sluggish or just an unpolished experience this will tank and the millions raised will be all for none. I want to see this succeed that is why I wanted to point out things that they need to work on.

    As for your comment Ayrik "Neither of those (advanced settings and browser) have been skinned yet and cannot be criticized until the console is released." I am criticizing them now so when it's released it isn't an issue. Better now on a forum then in mass media and consumer talk making people not purchase them and the console to fail. That is why constructive criticism is good to have so it can be fixed before it really matters.

    The way I see it is that the OUYA doesn't have a release date as such, because unlike past consoles, it is constantly improving and evolving over time (perhaps not so much the outgoing gen, but certainly before then). I'm sure the UI of a year's time will look quite different to now, but until you put the two side by side, it won't be obvious because it's all been done in small, incremental changes.

    The problem is that most people using the OUYA won't get that. They will expect that like any other console, it arrives fully formed and feature complete. For a small company and a cheap console and limited time, that's unreasonable, but it doesn't change the fact that people will judge on what they see, not what the console could be in a year or two's time.
  • jets28cmjets28cm Posts: 16Member
    I agree....at the end of the day the Ouya is a going to be a retail video game console and consumers want to buy the final retail polished version of the game...not a beta. They wont understand the need to continue to grow. Navigation through the games needs to better to make it easier for the consumer to get what they want, web browser and steaming app needs its own catorgory on the OS main screen and some orangizaitonal features for the games downloaded and a way to at least customize the GUI background....For a console made to be tinker with this should be basic. I want a pic of my family or nice setting in the background...not an Orange screen...it screams beta. Also a way to track our concurrt downloads would be nice. And also a way to make the WIFI alot better. its way to slow for a console of this nature where no physical media is being used. This weak WIFI feature is borderline inexcuseable. And also the off screen web broswer and GUI needs to be fixed as well. Think of the consumer base not the developer base....
  • MusicMonkey5555MusicMonkey5555 Posts: 7Member
    edited June 2013

    jets28cm said:
    I agree....at the end of the day the Ouya is a going to be a retail video game console and consumers want to buy the final retail polished version of the game...not a beta. They wont understand the need to continue to grow. Navigation through the games needs to better to make it easier for the consumer to get what they want, web browser and steaming app needs its own catorgory on the OS main screen and some orangizaitonal features for the games downloaded and a way to at least customize the GUI background....For a console made to be tinker with this should be basic. I want a pic of my family or nice setting in the background...not an Orange screen...it screams beta. Also a way to track our concurrt downloads would be nice. And also a way to make the WIFI alot better. its way to slow for a console of this nature where no physical media is being used. This weak WIFI feature is borderline inexcuseable. And also the off screen web broswer and GUI needs to be fixed as well. Think of the consumer base not the developer base....
    The wifi issue I sort of mentioned but good point. I also agree with what many of you are saying the UI will improve and there will be updates, but consumers will want a pretty finished non-beta product. And with the hype it got it doesn't help with that. It helps get the name out there and getting people wanting to buy it, but if they use it and say "what was all that hype about" like being let down by a movie or album you though was going to be amazing that is no good.

    I think if they fix the over-scan issue hold off on actually putting the browser front and center until it is up to par (I couldn't even find it at first), reskin a couple of the menus that look out of place, fix the wifi if they can, and fix the lag issues going through the store and menus it will do well and can improve later on anything else.
    Post edited by MusicMonkey5555 on
  • jets28cmjets28cm Posts: 16Member

    Yup... Sony had and still have a pretty bad PSN store interms of loading up items and starting up. But Sony is established with consumers. Alot of these issues can be taken care of via firmware updates but the closer we get to 6/25 the more I worry about it getting done by launch. Heck some early reviews (which is kinda unfair due it basically being in "beta mode" has been harsh. And in order to have Ouya 2 we need Ouya 1 to be successful. Also some in box adverstisments from select games will make it a bit easier for consumers to handle the huge mess of games in its store. Its a bit much coupled that with 8gig of space and slow download speed...its not a good combination for a system that encourages demos and lots of downloads before buying a game. I also think the price point for controllers is a bit high...50 a piece is a bit much when some of the best games currently on Ouya is local muilt player games and in my opinion a huge difference between mobile gaming android and IOS games. I would like to see 30 a controller so people can grab a couple at a time for those 2-4 player games. its either that or syncing a ps3 or xbox controller but Ouya will miss out on those important peripheral sales. I know 30 is a low number but its better then 0.

  • jets28cmjets28cm Posts: 16Member
    its about accessibility to the developers and more the controllers and better navigation system will HELP everyone at the end of the day make more money and help people expierence the unique ideas and art of the Ouya!
  • s_ds_d Posts: 16Member
    Piers said:
    We're working on safe zone btw, just fyi (including advanced and browser).  Keep feedback coming :)
    Yeah, you guys rock!  Thanks loads.

    I figure, as long as we keep it civil here, it's valid advice.  We don't all have to agree, but we do all want the same basic thing (i.e., the best possible console you can build, with the best possible games we can make).
  • jets28cmjets28cm Posts: 16Member
    yup :)>-
  • ItsJustACItsJustAC London, EnglandPosts: 66Member
    I wonder what may be going on with in-house game development. With the incredible funds, if I was in the OUYA shoes I would make a title in just about every genre to show off what the system can do graphically and in terms of the control mechanics.

    Julie did make a suggestion that they could make games themselves during the Kickstater campaign.

    Another note, Playstation Vita devs may be good to court. Some really impressive games there, using touch mechanics and hardware controls, of course, great graphics too. The titles could translate really well and Ouya's controls and architecture and would be an ideal second platform to publish those games on.
  • SpoonThumbSpoonThumb Posts: 426Member
    ItsJustAC said:
    I wonder what may be going on with in-house game development. With the incredible funds, if I was in the OUYA shoes I would make a title in just about every genre to show off what the system can do graphically and in terms of the control mechanics.

    Julie did make a suggestion that they could make games themselves during the Kickstater campaign.

    Another note, Playstation Vita devs may be good to court. Some really impressive games there, using touch mechanics and hardware controls, of course, great graphics too. The titles could translate really well and Ouya's controls and architecture and would be an ideal second platform to publish those games on.
    Actually, Sony have really boosted the PS Vita's game selection by specifically going out of their way to attract indie developers to the platform recently. Devs I've spoken to have said Sony have made it really easy and been really supportive about it. Not quite sure how OUYA can make it any easier for devs right now, so just a case of OUYA selling itself directly to devs. (It doesn't help that a lot of developers backed at the $99 tier on kickstarter, and so have had their consoles turn up later than expected / got caught up with all the shipping angst directed against OUYA)

    As for in-house stuff, it takes time to build a team, get it to gel, and then make a game that really shows off the power of the platform. All that can be done more efficiently by "incentivising" existing teams to make exclusives for the platform. Evidence seems to suggest that is the case with Soul Fjord and a couple of others

    It's tricky to balance as well, because you may have less well known indies or teams resenting the fact they are putting their own money/risk into making a game for the OUYA, while others are being subsidized.
  • ItsJustACItsJustAC London, EnglandPosts: 66Member
    edited June 2013
    @SpoonThumb

    Given Ouya's funding, I think it would make sense to start making those teams (if they haven't already). It may take time to get things to the level they need to be but this is a long term platform and will need that long term promotion and incentive with special, exclusive games showing higher than average attention and budgets. 

    Relying on third parties is risky and has been to the demerit of some of the bigger platform manufacturers at times. As you and I have previously said too, 3rd parties need damn good reason to be developing for one console of a small market share when the same game could release on any Android system if not iOS and PC too. So that could move into the territory of buying support, which personally I'm not a fan of.

    Leave third parties open to do as they wish but show the customers powerful software support internally. Ouya want to take on the big boys so they'll have to use games to fight their corner too.
    Post edited by ItsJustAC on
  • ItsJustACItsJustAC London, EnglandPosts: 66Member
    @Piers

    Any news on a nicer and more prominent browser at all? ;)

    Also, good job on the store. From when I first saw it to now there has definitely been an improvement. Looks really nice and works quite well at this early stage.
  • PiersPiers Posts: 680Member
    edited June 2013
    @ItsJustAC no word on browser :(  I think this is an area that will slip past retail date, but we hope the things it's slipping for make tons of sense to everyone.  I also want a better browser, the one in there isn't very functional with our controller - of course.

    Thanks!  Really trying, next update...sooner than you'd think!
    Post edited by Piers on
  • ItsJustACItsJustAC London, EnglandPosts: 66Member
    Thanks I appreciate the communication.
  • SpoonThumbSpoonThumb Posts: 426Member
    It's the budgets that are the problem. I suspect most of the $15mil OUYA got in VC at the end of last month will go straight on making more consoles. Now that all the kickstarter units are shipped, the money to make those actually has to be spent. But money is not coming in from retail sales yet, so OUYA actually need working capital.

    A first party game and associated studio costs a lot to set up and could take years to pay back on itself. Remember, OUYA is trying to make a console for tens of millions of dollars, not billions of dollars. There is an order of magnitude difference, and some things just aren't plausible at OUYA's scale.

    Also on the subject of browsers, some of the guys at Firefox were working unofficially with getting it working with the OUYA, though I think it's a personal side project for some of their devs rather than any sort of official support

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